Secrete x11

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    Pentru cei interesati, care nu s-au "prins singuri" de chestiile "ascunse", iata ca am gasit un linkcare poate ajuta. Doar sa cunoasteti limba engleza sau sa rugati pe cineva care cunoaste sa vatraduca...

    Demersul colegilor nostri a reusit...Am cautat singur pana cand am avut noroc sa gasesc pecineva care sharuieste...

    Sper sa nu deranjeze pe nimeni ca v-am dat aceste detalii.

    La buna citire...

    Few handy hints here for noobs

    Copied from the man forums

    Can't think of any more useful info for newbies than the recent stuff tbh.

    Following on from Arctrooper's guide to econ farming " There are several different methods forfinding under-evaluated players without having to evaluate dozens of players, but Ill let you figure

    those out on your own. I'll give one big hint though.....it would be almost impossible to econ-farmin private league (there's one big difference between Xpert League transfer markets and privateleague transfer markets)."

    I'm sure most people have worked out that this relates to being able to view a player's profile inthe Xpert leagues. Most people also understand roughly the 'mini change report' that takes placeon transfer. Well what are the 2 factors in any change report? Match Experience and averageform and we can have a good guess at these 2 very important factors (and slightly moreaccurately with ME using http://vitterlig.no/xes/node/18 ). To guess at their average form you canreally only go by their few last match performances which if it is at least at their visible skill levelprobably means they have at least 10-12 av form. If they are (consistently) better than their visibleskill then it is likely that they are on higher average form (14+). However their high matchperformances could simply be down to being greedy or moody so there are no guarantees.

    If they are a high enough skill to show up on the player stats skill page then check to see if theyare high in their skill before the transfer which will increase the chance of a visible increase, butthis is unlikely as most undervalues people will buy are going to be quite low skilled.

    If you tick these important boxes then splash out that 250k on an evaluation and you'll find anundervalued player in no time.

    Now to those pesky Black-no-link-players, as far as I am aware (in official leagues) these are theremnants of deleted teams I believe so the above rules don;t apply. About 9 times out of 10 theywill be over valued or be the correct skill but have a nasty SQ or two. (This is I believe becausethe majority of active club to active club transfers will not have players visibly decrease upontransfer and the crew want their too be more over valued players on the market to make it a bit

    more challenging), but is only an educated guess. BUT those other 1 out of 10 will beundervalued and can often be a lot cheaper than conventional blue-linked players as themanagers that have worked out the way undervalues work, shy away from them.

    The private market is a whole other kettle of fish and is, as Arc say's, its much harder to findundervalues. The only thing I have noticed so far about them is that they can show as slightlyhigher values (than other players the same as them) towards their deadline when othermanager's stumble across them and start putting high bids on them.

    As for finding hard trainers, or any other hidden SQ for that matter, its surprisingly simple. We all

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    know that a players value is effected by their SQ's and because hard trainers tend to sell for morethan the average vanilla player, their value will be slightly higher and so when a manager goes tolist him for his default value, it will be slightly higher. Unfortunately you have to have an identicalplayer to find out that specific type of players default value. You can usehttp://vitterlig.no/xes/node/15 if you can't be bothered with the maths to see what value they willbe on the market. I often find they at the same sort of default price as all round players (if youhavent got an identical player to work it out from).

    Once you have the default price search on the transfer market and sort by price you should beable to locate one or two. (Of course this is reliant on managers listing players at their defaultvalue).

    If you see a player on the market with a visible SQ that shows as slightly more than "identical"players (say about 5 000 econs) it is likely that they have a good hidden SQ compared with the"identical" player (greedy, ht or leader I often find).

    This technique only works when there are loads of similar players on the market to help filter outthe few hard trainers and also not make them too obvious such as 4 skill 18 year olds and wouldnot work on 4 skill 16 year olds particularly as generally managers will list less common players attheir own personal values.

    I don't think I have explained it very well but I'm sure you can work out the gist , if you have anyquestions you can post them here, or if you think I have wasted a lot of time doing this as you allknew this please tell me .

    I also realise that telling people how to find undervalues and hard trainers is self defeating as itwill make it harder to find as people cotton on to it but oh well, under values are barely a savingnow anyway.

    &

    Anyhow, just to clarify things, here are some further hints:

    Start from the basic premise that at the transfer, a change report takes place. What do you needfor a good change report? A high average form and match experience as close as possible to100%.

    Basically, as I understand it the agent (it has to be an "unreliable" agent) gives you his "current"skill level (BEFORE a transfer) whereas that skill level may change after a transfer takes place,because of the change report.

    The key is to click through to the player's current club and see how many matches he's playedTHIS season. If it's 0, then his skill can't be any higher than it currently is (although it can belower) - you only want to sign players who have played games this season, and the more thebetter.

    This doesn't work in private leagues because you can't click through to see who the player playsfor currently, and how he's doing.

    There are a few other things to bear in mind:

    1. It's easier with younger players as they tend to increase in skill more quickly.2. Have a look at the team that the player plays for. What's the current form of the team? If it'shigh (14+) chances are that the manager looks after his players, and your quarry will hopefullyhave a high average form.3. Look back at the player's recent games. Has he been playing above his skill level?

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    4. Knowing how many games are needed for 100% match experience helps. For teenagers, it'susually about 4 games.5. Watch out! If the player's current team has just had a change report but the new season hasn'tbeen updated, then he'll appear in the stats as having played 5 games (say) when in fact he'llhave already had his update and therefore won't rise again.6. What skill level was the player when he arrived? If he's already had a change report andDIDN'T go up, then that MIGHT be a good sign as he could well be high in his skill bracket(especially if young). However, it could also be a sign that he doesn't hold form well - eg injury-prone.7. I never bother evaluating (in fact I don't buy that many players anyway) but I'm not fussed if theplayer isn't undervalued, after all; because chances are he's high in his skill level and could wellbe a strong contender for a double jump at your next change report.8. If you want to be really anal about it, with VIP on the league page of the player concerned, click"player stats" and you'll see a list of the top rated players by skill level in his division. Within "7bar", for example, you can get a flavour of whether a player is a high or low 7 bar. This only worksfor players who are older and higher skilled as they are the ones who appear on the "top skilled"page! (And goalkeepers).