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    By MICROIDS and Benoit Sokal

    Walkthrough by MaGtRo June, 2002

    Game Play: Syberia is a point and click, mouse driven game. The Main

    Menu seen at the start of the game has the new game, load game, cutscenes,

    credits, options and quit. In options, selections for subtitles, graphic detail,

    screen depth, anti-aliasing, sound and music volumes are accessed. Left click

    for movement, right click to see game menu and use an object from inventory

    or consult documents. To skip a cutscene or a dialogue, press ESC or rightclick the mouse. To run, double click the left mouse button. Right click to

    access and right click to leave the inventory. To use the telephone, click on

    the telephone in inventory and dial the number. To access documents, click

    on the document icon and the document desired. Use the eye icon to read or

    the hand icon to take the document. To talk to a character, click on the

    character and use the dialogue notebook. Additional topics will appear in the

    dialogue due to progression of the game. The games are saved in the game

    installation directory for gamers using Win 95 or 98. While Win 2000 and XPplayers will find the game saves in the 'My Documents'. In the save games

    panel, click on new frame for a new save or click on an old one to overwrite

    that saved game with a new one.

    Valadilene, French Alps

    The game opens with Kate Walker, a lawyer watching a Funeral procession led

    by an automaton drummer, a cortege pulled by a horse has a wreath with

    Anna written on the ribbon and mourners pass by. They enter the gate of the

    church. Kate proceeds to the Hotel and was greeted by an automaton before

    entering the lobby.

    Learn about the Kate's mission:

    Hotel: Lobby - Pick up the advertising brochure that describes the town of

    Valadilene and the Voralberg Manufacturing from the bulletin board by the

    coat stand. The Voralberg Manufacturing is world renown for their

    automatons. The workings of the motor of the automaton, the history of the

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    company and the Voralbergs that managed the automaton factory are

    described. Try to pick up the luggage and Kate will say she is too tired to do

    so. (Help dialogue added - see top right inset). Go to the left screen and talk

    to Momo who is drawing.

    Registration desk - Go to the registration desk and pick up the receptionbell key. Take bell key from inventory (see left bottom inset), insert the bell

    key on the automaton and then press the red button. Talk to the receptionist.

    Click on Katein the Dialogue notebook. Kate's room is #6, next floor up. Click

    on helpon the dialogue to get him to carry the luggage. The receptionist talks

    about the possibility of Kate's company buying the factory and Anna

    Voralberg's funeral. Momo interrupts and talks about not buying factory but

    of Anna's house and Hans not dead but far away. He was scolded and he runs

    away dropping something on his way out. . Kate is surprised about learning of

    Anna's death.

    Room #6 - Kate and the receptionist enter her room and the receptionist

    expresses his hopes that Kate's company will revitalize the town. Pick up the

    Fax 1 from the nightstand by the bed from Edward Marson. Use the cell

    phone, dial 12 458 902 taken from the letterhead of fax 1 and press send.

    Marson will fax the address of the notary since they made provision about

    Anna's death and her having no heirs.

    Lobby - Talk to the receptionist about missionand he will give the Fax 2

    for the notary, Maitre Alfolter. Talk to the receptionist again about everything.

    In the next room, pick up the medium and large cogwheels Momo dropped on

    the floor and the tiny and small cogwheels on the table. Study the pattern on

    the table. Go outside.

    Town: Go to right screen and talk to the man sitting on the bench. Not

    much information there. Go to the left screen. Talk to the baker by thePatisserie.

    Go left 2 screens down and pick up the gazette from April 17, 2002 left on the

    left bench. Read about Anna and the Editorial.

    Notary: Go up the stairs and see an automaton. Take fax 2 from

    documents, place fax 2 on the hand, pull the chest lever and then pull the arm

    lever. See the notary look at the fax with his telescope. The door opens and

    Kate walks in the reception room.

    Office - Take a sit on left chair. Ask the notary about the mission and he

    says that there is an heir told by Anna on a letter 2 days before she died.

    Hans is still alive, the charade of a funeral dreamt by their father is due to

    Hans wanting to leave Valadilene and the family business. He is in Siberia.

    Read the letter from Anna given by the notary, Hans is the one with innovative

    ideas about automatons. The notary is finished with this business and

    instructs that you can check the Voralberg archives for more information. Thekey is at the reception room.

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    Reception room - Pick up the telescopic key from the coat stand by the

    exit door. Exit the building and go right.

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    the gate. Click the big key on automaton at the bottom of the gate and then

    pull down the lever.

    Fountain - There are several paths that lead out from the fountain - S to

    go to the street, SW to go to the factory, NW to go to a shed with a big metal

    canister and lever, NE to go to the train depot and SE to go to the Voralbergmansion.

    Voralberg Mansion: Take the SE path. The front door is locked, go

    around to the back and realize that the back door is also locked. There is a

    retracting ladder beside it but it needs a key. Go to the path on the right

    towards the maze.

    Garden - Talk to the gardener who moans about her automaton being

    broken. Go forward through the left gated path and then turn to the first right.

    Look at the dry wall fountain and get the Voralberg key.

    Mansion Attic- Use the Voralberg key on the retracting ladder. Climb the

    ladder and enter the Mansion's attic. Go to the left screen and look close at

    the desk. Pick up the ink and Anna's diary. Read the diary.

    It starts in May, 1930 and tells about a cave where Hans meets an accident.

    He fell and was in a coma for 7 days. One month after, Hans said one word toAnna - 'mammoth'. Hans was diagnosed as a 'retard'. A year after, their father

    brought Hans to Paris and the French Doctors confirmed the diagnosis. At one

    time, their father brought Hans to the factory to make him work. Hans made a

    mammoth for Anna and more intricate mammoths for Gertrude and their

    father. Hans redesigned the assembly line and has an office in the factory

    where he works on his plans. Their father was happy about the situation.

    Anna even with trepidation in leaving Hans went to the University to study. On

    a vacation back home, Hans gave Anna a ballerina automaton. Anna washappy that their relationship is still the same. Anna finished her schooling in

    1937 and is back home. Hans redesigned the kitchen for Gertrude. Anna

    started to help in the factory with the paper work. In January 5, 1938, Hans

    told Anna, he wants to leave Valadilene and travel. Their father locked Hans

    up in the factory and only Gertrude sees him when she brings his food. Hans

    started to communicate with Anna through small cylinders with holes. One

    day, Hans was gone. Their father faked a funeral for Hans and got his friend,

    Dr. Schmol to sign a death certificate.

    Alcove in Attic - Go to the right of the room to an alcove behind a big

    armoire. Turn on the light bulb at top right of screen and Momo arrives. Momo

    wants Anna to draw a mammoth like Hans. He gives a paper and pencil. Talk

    to Momo about everything specifically about missionand help. Momo will tell

    a secret if you draw a mammoth. Go back to the alcove. Look close on the

    beam by the wall, close to the light bulb and see a mammoth carved by Hans

    in 1932. Use paper and pencil on mammoth carving to get pencil tracing of

    mammoth. Give the tracing to Momo. He says to follow him to see the secret.

    Learn Momo's Secret:

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    Mountain: Follow Momo to the street, turn left pass the bakery and the

    notary to the gate at the end of the street, cross bridge, steps, forward, right,

    cross another bridge, pass a boat with oars and then see Momo sitting by a

    stone wall. Talk to Momo about the missionand helpagain. Momo talks about

    the mammoth doll in a cave.

    Stream - Walk to the path on the left and see that water blocks the way

    across to the other side. See the cave to the north of the path at the other

    side of the stream. Climb the steps on the right by Momo and turn the

    turnstile to open the dam to the side canal. Kate needs help. Ask Momo using

    helpdialogue. Momo breaks the lever of the turnstile. Pick up the lever. Go to

    the boat that you passed by. Try to get the oar of the boat, then use the

    broken lever to pull the oar closer. The oar is dirty and wet and Kate does not

    want to pick it up. Ask Momo for helpagain. Momo picks up the oar. Ask himfor helpagain and he will place the oar on the turnstile and pushes the oar to

    raise the dam. Momo very strong! Water flows to the side canal.

    Cave - Walk to the left path again, cross to the other side towards the

    cave to the north and enter the cave. See the mammoth paintings on the wall.

    Pick up the mammoth toy doll.

    Go back to town. . Go back to the factory compound.

    Investigate the Factory:

    Shed: Take the NW path to the shed and see a lever and a metal canister.

    Pull lever. A claw comes out of the factory, picks up the metal canister and

    brings it inside the factory.

    Factory: Take the SW path, note a water wheel on the left and enter the

    Voralberg factory. Look at the assembly line. Climb up the metal stairs on the

    left and enter the door on the left.

    Anna's Office - Go to the right and look at the desk. Pick up and read

    Anna's letter to Hans dated March 6, 2002. It talks about the new design for a

    modern locomotive car and Oscar, a complicated automaton that is being

    produced by the factory. Hans wants a 'cursed' prehistoric doll from a cavelast seen 60 yrs. ago. Look at the new plans for the locomotive car. Pick up

    and read all the invoices from the spindle. They are past due invoices from La

    Colombe, Fontenay Carpentry, and the Passeri Bank. Anna must have been in

    a bad way financially in the last 2 years.

    Music box - Go to the bookcase by the wall. Pull the second book from

    the right on the top shelf. A music box with a male and female figure on top

    comes out from the wall. After the music stops playing, a music cylinder is in

    inventory. Place the Valadilene voice cylinder in the music box. Watch how

    Hans met his accident that caused him to be mentally and physically stunted.

    He got Anna to swear to keep the secret of the cave. Hans tried to pick the

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    mammoth toy doll from the top ledge and falls down injured. Pick up the Hans

    and Anna mechanical toy. Go out and go down the metal stairs.

    Look for Oscar, the automaton in production:

    Hans' workroom - Turn to the left of the metal steps to the very end room- delivery room.

    Enter the door at the top of the screen and behind the forklift. See Oscar

    hanging on a metal bracket. Go to the back of the setup and turn the lever to

    lower Oscar. Talk to Oscar. Oscar is model XZ2000 made to be a train engineer

    and drive a special locomotive that is at the station. Ask specifically about the

    train, automatons have additional soul auxiliary as oppose to robots. He

    needs parts XZ2003 and XZ2005-B for feet because XZ2005-A showed

    functional idiosyncrasies in design. for his hands. Use the assembly toconstruct them by using the punch card that has the record of Oscar's body

    design. Note the color of wood Oscar is made up of. Go out to the next room.

    Delivery Area - Look at the metal canister taken from the shed outside

    and realize that it is heavy for Kate to carry. Turn the wheel of the automaton

    forklift. Watch it take the canister and bring it to the big round container at

    the center of the assembly line.

    Assembly line - The assembly line must be turned on. Go to the rightcorner of the factory. Enter the door, go to the machine by the window and

    pull the metal chain on the machine. A hamster comes out and turns the

    wheel cage around, this in turn turns the big water wheel outside the factory.

    Pull the lever to bring power to the factory.

    Control panel - Climb metal stairs to the left of Anna's office. See control

    panel of the production line. Insert Oscar's punch card in the slot at bottom

    center of the panel. Pull down the lever for assembly line 3 (only one thatworks) at bottom right and the light will turn on. The lever on the left of the

    punch card selects the skin tone of Oscar - flip the lever to select tan (light

    brown) color (selections are in order: tan, white, dark brown and mottled

    brown). Pull the lever at right of punch card slot to start production. Go down

    and pick up the finished wooden legs from the end of assembly line 3. If

    correct, the complete production steps from picking up the wood, cutting,

    drilling and finished product is seen. If incorrect choice of color is done, only

    the drilling and delivery of finished feet is shown. Select a new color on theconsole then.

    Hans' workroom - Give Oscar his feet. Oscar attaches his feet, gives his

    thumbs up and leaves to look for his train. Go out to the compound.

    Train Depot: Take the NE path and enter the Valadilene station depot.

    Train - Go in the train by the ramp across the station ticket booth. Talk to

    Oscar about the mission and he says that you need a ticket to take the train.The ticket office is now open, go there immediately.

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    Ticket office - Exit the train, go left to the ticket office and

    talk to Oscar, the ticket seller. Ask about the missionand get a ticket for the

    mechanical railway - destination unknown. You also get a document from the

    Notary about needing a stamped approval by the recognized permitting

    authority access to the mechanical train, which includes the coaches,

    accessories and driver. Oscar says to not lose it and that it is needed forfurther inspection later.

    To get to the other side of the train station, 2 ways are available - the

    overhead ramp or through the train itself. Enter the train and see Oscar. Talk

    to him about everything. Exit the train and go to the other side of the station.

    On the other side is a janitor sweeping the pavement and a device that has a

    lever and a wheel. Exit the train station.

    Getting the train moving:

    Exit the station and compound. Go to the Notary to get the train permit

    approved.

    Notary: Try the office door and remember that the notary is resting and

    cannot be bothered. Look at the reception desk at the approval stamp. Place

    the train transit permit on the pad. Open the hat of the automaton stamp and

    pour ink in the open hat. Press red button. Take the now approved trainpermit.

    Train Depot: Enter the coach and talk to Oscar. Give him the approved

    train release permit and then the train ticket. He will not accept the ticket

    because the departure requirements are not completed. If any of the valuable

    items on the display case in the next room is not properly placed, the train

    will not be able to depart. Place the Hans and Anna mechanical toy at the

    center round stand. Place the mammoth toy doll on the rectangular base attable. Place the music cylinder and Valadilene voice cylinder in the display

    cabinet. Once the mechanical toy is on the center stand, the cylinders can be

    inserted in the slot at the base of the stand and replayed. Look at the

    bedroom at right and see that Kate's luggage is at the foot of the bed.

    Give Oscar the ticket again. Oscar cannot completely fulfill his function of

    running the train because he was not programmed to know how to wind up

    the train.

    Train winder - Go out of the coach and exit to the right of the train to

    the other side of the depot. Go down to the bottom of the screen. Turn the

    wheel to show a pole with a telescopic key. Pull lever beside the machine to

    open the cover on the train covering a keyhole. The train is automatically

    wound up. Turn the wheel again to pull the telescopic key in.

    Enter the coach. . Give Oscar the train ticket again. Watch the

    wonderfully created train ride.

    Barrockstadt

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    Talk to Oscar and find out that the train needs to be wound up again. He will

    stay inside because the humidity affects his working. Oscar, see you later

    alligator. In a while, Kate Walker. Exit the coach on the left of screen.

    Find a Train Winder:

    Train Station-Aviary: Go to the left of the screen, climb up and over the

    ramp and left to the end.

    Stationmaster - Talk to the Stationmaster standing by the riverbank,

    specifically about the missionand bird. He says that there is something by the

    wall that might help wind up the train. He is proud of the variety of birds in the

    ornithological collection but has problems with the Cuckoo birds from

    Amerzone. The lay eggs on other species' nest and pushes the other eggs

    out. The mechanical eagle that collects the cuckoo eggs from other nests is

    up a ramp on a rail. He cannot climb the ramp anymore due to vertigo and a

    fall from the ramp. Pick up the hook from the sandbar. Go back.

    Ramp - Take the overhead ramp to the other side of the train, take the

    path to the left side and see the aviary and further on crates by a closed door.

    Go back, turn right and see birds on the floor beside the ramp. The birds stop

    Kate from climbing the ramp.

    Wall - Cross to the other side via the coach. Go to the right screen and

    walk forward until the end of the path, pass the destroyed buildings. Note the

    river to the left of the depot. Kate will look at the contraption by the platform

    on the left and say that it is similar to the winding machine in Valadilene. Has

    to find a way to get the train there.

    Find a way to bring the train to the wall:

    Go back and Oscar yells that he has something to say to you. Enter the coach

    and Oscar will say that there is a message for you. The rectors of the

    university want to talk to the one in charge of the train. Exit the train, left, left

    and walk over to the stairs. Take the stairs on the right of the screen. Turn left

    on the depot foyer. See a Lock control panel that needs a key and a broken

    phone for help at the side. Go back and walk to the opposite end of the foyer.

    Go down the stairs and see a barge.

    Barge - Talk to the couple specifically about help. They agree to tow thetrain to the wall for 100 dollars, if the lock is opened so that the barge can

    pass through.

    Go back and turn right to go outside. Climb the steps on the right to enter the

    University.

    University: Courtyard - Mammoth statues plank the university courtyard

    and prehistoric Siberian tigers plank the steps to the building. Look at themechanical bandstand at the center of the courtyard. There is a gold egg

    missing on a balance on one of the doors. Talk to the student leaning by the

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    tiger statue.

    Rectors - Enter the building and look at the mammoth skeleton. Walk to

    the left passageway and enter the door at the end of the hall. Talk to the 3

    'distinguished' rectors of the university specifically about Hansand money.

    Hans was a student there 50 yrs. ago. He studied Paleontology especiallyabout Mammoths. He made the bandstand and a lot of other renovations in

    the university. Alexander Valembois brought a lot of birds for the collection

    from Amerzone. They will pay Kate if she can fix the bandstand in the

    courtyard Hans made. It is rusted and maintenance instructions are missing.

    Exit the room and enter the other door in the left hallway to the library.

    Find a way to enter the bandstand or the case of the sauvignon

    grapes:

    Library - Go to the table at the foreground with a student studying by it

    and pick up the book on Amerzone. Read about the red Amerzone cuckoo and

    its partiality to Sauvignon grapes, gorging itself to drunkenness. Take the

    stairs on the left, go to the bottom of the screen and climb the ladder. Take the

    inverted book on the right side of the shelf. Read the Illustrated Dictionary of

    Plants and Mushrooms. Learn that the Yangala-Cola mushroom enhances

    eyesight acuteness. Exit the library and go to the right hallway from the giant

    mammoth skeleton.

    Professor Cornelius Pons - Talk to the Professor studying a mammoth

    skeleton. He is a professor of Paleozoology. Ask him about Hansand about

    the Sauvignon grapes. He and Hans bonded on their passion on mammoths

    during his schooldays. Hans told him about the mahout mounted mammoth

    doll. It picked his interest because only one tribe, the Youkols from the

    farthest reaches of Siberia believe in its supernatural abilities. As for the

    Sauvignon grapes, he thinks it is a tropical shrub and to ask the stationmasterfor the location of the shrub here at the University. Go back out of the

    building. . Go to the stationmaster.

    Train Station: Stationmaster - Ask him about the sauvignon grapes and

    he hedges about it and leaves.

    Train coach - Take the mammoth toy doll off the table. Go back to the

    professor at the University hallway. On the way, confront the Stationmasterstanding by the bridge again about the grapes. He still evades about knowing

    the grapes and refers you to the paleontologist.

    University: Professor Cornelius Pons - Ask him again about the grapes

    and he refers you to the rectors. Give him the mammoth doll. He got very

    excited and will study it in his laboratory. Follow him to his laboratory.

    Laboratory - Look close at the cabinet to the left of the door. Pick up the

    Barrockstadt voice cylinder from the second to the bottom shelf. Go towards

    the professor. Pick up the Yangala-Cola powder and test tube holder from the

    lab bench at bottom right.

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    Rectors - Enter the room at the end of the left hallway and ask the

    rectors about sauvignon grapes. They babbled about it for a while and Kate

    summarized the talk that there is a sauvignon shrub being cultivated by the

    stationmaster in the garden, the harvest is made into wine in the

    paleontologist's lab and the rectors enjoy the fruits of the labor once a year.

    That fact is to be kept secret for fear of being fined by the authorities. Go backto the stationmaster.

    Train Station: Stationmaster - Talk to the stationmaster, still standing by

    the bridge about the sauvignon grapes. He will open the door to the garden.

    Follow him to the garden by crossing the overhead pass and go forward until

    the door to the garden. The stationmaster tries to justify himself.

    Garden - Enter the garden and go forward until a shrub with red fruits.

    Pick up some sauvignon grapes. Exit and go to the train coach.

    Train coach - Insert the Barrockstadt voice cylinder in the base of the

    central stand with the Hans and Anna dolls on top (if the dolls are not on top,

    the cylinder player will not function). Listen to Anna giving Hans the news

    about their father's death, the war, her work and the wish for him to come

    back. Exit the coach on the right screen.

    Ramp - Give the sauvignon grapes to the Amerzone cuckoos that blockthe ramp. The birds move away from the ramp. Climb the ramp. Look at the

    nest on the mechanical eagle and take the cuckoo's egg using the test tube

    holder.

    Go back to the University courtyard. On the way, the stationmaster gives as

    an apology a bottle of Barrockstadt Sauvignon wine.

    University: Bandstand - Place the cuckoo egg on the scale on the door

    opposite the entry ramp. Turn the wheel and enter. Go down the ladder and

    pull the lever to start the automaton violin players. Listen to that haunting

    music. Go to the rectors.

    Rectors - Talk to the rectors about the money. They give the money.

    Bring the train to the wall:

    Train Station: Barge - Give the couple the money. They want the lockopen now. It is too complicated for them to do since there is no manual. The

    man throws the lock key. Go to the left side of the train depot foyer.

    Lock control panel - . Use the key in the control panel.

    The instructions are in a language unknown to Kate. Look at the sign on the

    right above the broken phone. Go out of zoom mode and use the cell phone.

    Dial the emergency number from the sign - 2766 6742, then press 'send'.

    Listen to the automated message: A. Press #. B. Press 4 for Barrockstadt lock.C. To raise water, level press 1 and to lower water level, press 2. D. Press star

    to confirm procedure. The message states that the technician is on holiday

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    and is not available to help. Ok, let's do it manually.

    Look at the control panel - Press 4, 2 and then star. This lowers the water level

    and opens the lock. Go to the barge couple and Kate will tell them that the

    lock is now open. Watch the barge move. Go back to the control panel and see

    the barge in low water level in front of you. Now raise the water level - Press4, 1 and then star. Lock closes, water level rises bringing the barge up and

    the other lock opens. The barge moves parallel to the train.

    Cross to the side by the train and talk to the barge couple about help. They

    say to attach chain to train and the barge will pull the train. The man throws

    the chain. Attach hook on chain. Watch the chain gets hooked on the train

    and the train pulled close to the wall. Go to the wall and on the way Professor

    Pons calls to say that the lecture on Youkols is to start at the main hall.

    University: University lecture hall - Enter the building and take the stairs

    to the left of the central mammoth skeleton. Listen to the lecture. Go to the

    laboratory.

    Laboratory - Pick up and read about the Legend of the Ivory Ark from

    the desk. The legend centers on an ark made from mammoth tusks that

    brought a tribe of Youkols and a herd of mammoths to an island they call

    Syberia. Every 50 yrs., the ark comes back with mammoth carcass encased inice that fed the other Youkol tribes. A hundred years ago, the ark returned

    with no carcass on board and speculations about the meaning of this arose.

    Pick up the mammoth toy doll from the desk. Talk to the Professor about the

    mission. He thinks Hans left in search of the Youkols.

    Wall: Go to the coach close to the wall and exit to the other side. Go to the

    winding machine, turn the wheel and pull the lever. . Enter the coach and place the mammoth doll back on thedisplay table or Oscar will not move the train. Talk to Oscar again about the

    missionto get him going.

    To get pass the wall:

    Ticket office - The train moves closer to the wall and then stops. Exit to

    the right side of the coach. Go talk to the ticket man - Oscar at the building.

    He needs a visa to go any further and usually an authority is nearby to give

    such authorization for passage. Go to the back of the building and try a lock

    door behind the building.

    Wall entryway - Go to the door on the wall seen on the left side of the

    building. Enter and climb the metal steps. . Take the ramp at the bottom of the screen to the other side of the giant

    door. Enter the observation room of the border patrol.

    Border patrol office - Talk to Captain Malatesta, a Hitler like version ofthe border patrol. Ask about mission. He will not release any visa because of

    an enemy spying on him. He has been observing this spy for years. Ask about

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    Hans and find out that the gate is one of Hans work before he left the

    university town. Look in the telescope and see a dead tree - the Cossack spy.

    Look at the desk and see a broken pair of eyeglasses and 2 wineglasses. Place

    the Yangala-Cola powder in one of the wine glass (green residue at bottom)

    and then add wine to both glasses. Kate gets the Captain to dink the wine

    with the eye acuteness drug. He looks on the telescope and realizes hiswasted years. After Kate's attempt to raise his spirits, he gives the exit visa.

    Ticket office - Give the exit visa to Oscar and get another ticket

    departing from Barrockstadt for place unknown.

    Train coach - Give the ticket to Oscar. The train travels to land

    unknown. Watch another well-done graphics display - the sway of the weeds

    when the train passes.

    Komkolzgrad

    Exit the coach at the right screen. Go to the front of the train and Oscar will

    call Kate over. As usual, Oscar will give excuses why he cannot help Kate look

    for a winding machine. Go to the left screen to the end.

    Industrial Complex:

    Worker Automaton - Climb the leg of the giant worker automaton. Pick

    up the Komkolzgrad voice cylinder, Hans' plan for the worker automaton and

    the handle from the locker above the bed. Turn right to the control panel of

    the automaton. Insert the handle in the slot at the center of the panel. Click

    on the top part of the slot twice to move the automaton towards the train.

    Push the red button to wind the train up. Click twice below the handle to

    return the automaton to original position. Exit the automaton.

    Find the Hand Bandit:

    Hand Bandit - A man comes out of the train coach and runs to the

    building. Enter the building and see that the door is locked. Go to the coach,

    into the bedroom and see a tied up Oscar. Oscar was attacked and his hands

    were stolen. Pick up the metal shears on the floor left behind by the hand

    bandit. Go to the display area and play the Komkolzgrad music cylinder. Listen

    and learn that Hans worked for the Russians and made contribution by

    replacing the workers with automatons.

    Worker Automaton - Exit the coach and go back up the automaton. Move

    the automaton forward once. Go out and jump over to the ledge.

    Building - Look inside the building through a hole on the wall. Use the

    metal shears on the hole and Kate cuts through. Enter and go forward. Look

    close at the metal shelving on the left and pick up a spark plug. Look through

    the 2 windows. The door is locked. Go back out to the automaton and return itto the original position.

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    Exit and go to the other end of the ramp, pass the train. Pull lever at the end

    of the ramp to raise the mine elevator. Enter to go to the mine.

    Mine - Look at the generator to the left. Insert the spark plug between the

    metal plates and then pull the lever at the left. Light comes on. Enter themine and note a ventilation duct on the right. Move forward until the other

    elevator. Turn to the right passageway and climb the metal steps. Look close

    at the automaton sitting in front of an organ setup. Pick up the screwdriver.

    Go back out and try the metal door by the overhead monitor.

    Monitor room - Go to the left of the screen and look close at a metal sign

    by the ladder. It is a picture of a head. Use the screwdriver to remove the

    plate. Climb the ladder. Enter the door to the left and see the hand bandit

    watching the monitors. He is Serguei Borodine, director of this complex. He

    raves about converting the workings of the complex into one giant organ and

    needed the hands for his organist. He built the whole complex for Helena

    Romanski, a singer. He has a room dedicated just for her (room was lowered

    to be accessed). They reached a compromise, for Kate to bring the singer

    there and he will give the hands back. Exit and see a monorail on the right.

    Finding Helena:

    Helena's room - Enter the lowered room and then go forward. Look in the

    drawer. Look at the scrapbook of Helena. See a picture of the director with

    admirers behind him (one looks like Hans) greeting Helena. She sang with

    Frank Malkovitch, the tenor that Kate's mom is dating. Get the cell phone,

    press the up arrow until Mom's number comes up and then press send. Kate

    asks her mom about Helena and Frank said that she was ill and went to rest in

    a spa called Aralbad.

    Monitor room - . Enter the room and talk to Borodine about

    everything. Kate might get a vehicle from the drunken fool at the space

    compound on the plateau. The monorail will lead to the cosmodrome. Go out

    the room and enter the monorail on the right of the screen.

    Cosmodrome:

    Go the metal ramp at bottom of the screen. . Go forward and climb the metal

    stairs. There are 2 ways to go, one up the stairs on the left to a foghorn that

    does not work yet and to the right. Go right.

    Boris' quarters - Climb the steps and enter the quarters. See the former

    cosmonaut drunk. Talking to him is useless. Pick up the vodka bottle on the

    floor. He goes out for air and watch him fall off the railing. Guess we have to

    get him conscious enough to talk. Go back inside the quarters and look at the

    open cabinet above his chair. Take the key and letter about The closure of theVoralberg Spring Loaded Launch Pad Project and the laying off of all the test

    pilots. Poor Boris!

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    Go outside and look at the control panel. Insert the key at right silver lock. Go

    down and around towards Boris and see a wheel by the railings. Turn the

    wheel to open the water line. Go back to the control panel. Click above the

    inside vertical lever. Watch where the water flows. Move Boris to that area by

    clicking to the left of the horizontal lever and then click above the outer

    vertical lever. Now, revive Colonel Boris Charov by clicking above the innervertical lever. Talk to Boris about everything, especially about Hansand bird.

    Hans help build the Russian space program but stopped when he realized it

    was for dropping bombs. Soyouz, the last mechanical eagle takes care of the

    birds around the overhead rails.

    Space Compound - Turn to the right and enter the space compound.

    Look at the space ship Hans build. Go to the right and forward. See all the

    birds around the airship. Climb the metal steps to the airship. Go back and

    talk to Boris about the airship. He gives the airship key. Go back and enter the

    airship using the key. Pull the lever and realize that it does not work. Go down

    and go to the left side of the space compound.

    Spaceship controls - Talk to Boris and he makes a deal with you about

    the airship. He wants to get up to the stars to live his dream and he will tell

    you about the airship. Climb the metal stairs to the control room. Take

    Voralberg key and insert it on the cross shaped lock - switches on the control

    panel. Open the rectangular plate on the right of the panel. Attach the 2 lines

    together. Push the round knobbed lever up. Take the blood testing apparatus

    on the right. Go down and get blood from the pilot - Boris by clicking the

    blood testing apparatus on him. Go back to the control panel and insert the

    blood testing apparatus in its square slot. Click the syringe icon button and

    Boris' blood was rejected because of too much alcohol. Guess we have to use

    Kate's blood by clicking the "use" icon on the blood testing apparatus. That

    accepted it since the light turned yellow. Click the left most button to raise the

    container that carries the pilot to the spaceship. Light is yellow on that also.Click the button of the 2 arrows to take the pilot to the ramp. See Boris walk

    up to the ship and when he says that he is ready, press the triangle button.

    What is the secret of the airship? Boris throws a crank on the floor of the

    compound. Thumbs up!! There he goes and Boris' dream is fulfilled.

    Foghorn - Go down and pick up the red crank handle by the entrance to

    the space compound. Go to the ladder to the left of Boris' quarters and the big

    round cage tower. Climb up and go to the back ramp to the foghorn. Usecrank handle on red hole on the foghorn stand. That releases Soyouz, the

    mechanical eagle from his cage and scares away all the birds from the

    airship.

    Airship - Go to the airship and pull the lever and enjoy the ride.

    Aralbad

    Exit the spaceship and go forward until the hotel. . See a railway area on the north, winder-ready for

    Oscar's train. Look at the fountain. Enter the hotel.

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    To get to enter the Spa:

    Hotel reception area - Talk to Felix Smetana about everything. Try to get

    to see Helena. He goes back watching the game on TV. Go to the left screen

    and then bottom screen.

    See a gate to the spa area and a door to the utility room. Enter the utility room

    and get the detergent form the cabinet. Exit to the fountain outside. Pour the

    detergent in the fountain. Go back inside and open the curtains facing the

    reception desk. Try to talk to Felix but he is busy watching TV. Ring the bell on

    the desk. He sees the fountain.

    Enter the reception desk area and look at the Register book. Look at

    5/6/1981, Helena Romanski, resident and her code is 1270. Hans Voralberg

    arrived here as a resident on 3/2/1981. Pick up the brochure of the Edenor

    Hotels, look inside and see that a phone number for their hotel in Paris, The

    Meurizt is written - 46433643. Press the red button on the counter to open

    the door to the Spa area.

    Spa - Enter and go to the right and around to the opposite end, passing

    a raised thermal pool, a chessboard and a close door. Enter the alcove at the

    opposite end of the entrance and get a crystal dish.

    Lounge - Go left of the pool, forward and talk to the automaton with a

    wheel chair. Talk to James, the automaton nurse of Helena. Talk to him about

    everything and find out that an admirer of Helena made him. He looks exactly

    like Oscar and that Helena is doing her daily constitutional by the sea at the

    end of the pier. He knows Hans but Helena had a disagreement with Hans and

    was forbidden to talk about him.

    To get to the pier:

    Pier door - Go to the right screen and see a console by the door to the

    pier. Try entering Helena's code - 1270 and pull the lever, but that does not

    open the pier door. Go to bottom of the screen and enter the baths again. See

    that the closed door is open now. Enter the locker room and pick up the

    access card with a temporary code of 0968 off the floor. Go back to the pier

    door console and enter 0968. That opens the door. Go in and pick up a gas

    mask from the wall.

    Pier - Exit and by the door, see a stand at the bottom of the screen. Walk

    down to the end of the pier to the gazebo and talk to Helena. She wants you to

    call her valet, James and they will talk inside. Try to go down the gazebo but

    Felix arrives very angry. Helena stops him from forcibly taking Kate out of the

    hotel. Go down the gazebo and look close at the bell stand on the left side.

    Pull the chain several times and then go in to talk to James. Place the gas

    mask back on the hook. He will not come out because he did not hear the

    bell. Go back and take the bell from the stand and bring it to the stand closeto the pier door. Hang the bell on the stand and pull the chain ( clicking at 2

    different places on the chain produces different bell sounds).

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    Lounge - Talk to James again. . James wheels Helena

    inside. Talk to Helena about everything. Learn that George the barman at The

    Meurizt in Paris has concocted a miracle cocktail that gave Helena her voice

    back one time when she lost it before a performance of Tatiana. She calls

    Hans her sweetheart.

    To make the Blue Helena:

    Lounge - Use the cell phone and dial the number for The Meurizt taken

    from the brochure on the reception counter - 46433643, press send. Get

    connected to the bar and ask for George. He is gone but the new barman

    reads a list of the recipes he left. Blue Helena - a measure of vodka, a measure

    of Blue Curacao, a measure of honey, dash of lime and ice cubes. Shake

    together.

    Honey - Open the cabinet at the base of the bar. Take the cut lemon and

    the crystallized honey. The honey is solid and must be liquefied. Go to the spa

    area and to the raised thermal pool by the chessboard (which is now used by

    2 men in a pool). Turn the wheel on the wall to raise the temperature of the

    pool and then place the honey on the now heated pool to get liquid honey. Go

    back to the bar.

    Bar - Look close at the bar. Place the lemon on lemon squeezer at the leftside top row. Place liquid honey at empty contraption at right end of top row.

    Pick up the rolled paper by the top counter and find the list of liquor with the

    corresponding music signs. A bottle is missing from the bottle dispensers.

    Place vodka on slot beside the honey of the top row of bottles. Press the red

    I/O button to turn the machine on.

    Remember that the base clef sign on the bar is on the left and the treble clef

    is on the right. So read the list of alcohol turned to its side with the base clefon the left and the treble clef on the right. Press the second from the left

    piano key to get a measure of vodka while the switch is on the base clef sign -

    original position. Flip the switch to the right and then press the 3rd from the

    left piano key to get a measure of Blue Curacao. Press the honeycomb button

    to get a measure of honey. Press the lemon button to get a dash of lemon.

    Press the snow icon button to get ice cubes. Press the barman icon on the

    right to shake the cocktail. A cocktail comes out and Helena drinks it. If it is

    wrong, Helena will be upset. Just make a new one and check the switch. There

    might be no sounds on repeat preparations. If successful, Helena will sing

    and she thinks that her voice is bad and that George's cocktail did not work.

    Kate and James think otherwise. Helena has lost her confidence.

    Talk to Helena again and James remembers that she tests her voice in

    breaking a crystal glass. Place crystal glass at the end of the bar by Helena.

    Talk to Helena again and she will sing. The crystal glass breaks and she gains

    confidence. She will go with you to Komkolzgrad but James will be left behind.

    Kate will get the airship ready. .

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    Watch and listen! Helena arrives in the airship and they travel to

    Komkolzgrad. Helena sings! Applause! Magnificent! A cage drops over her and

    the insane Borodine traps Helena.

    Komkolzgrad

    Escape:

    Stage - Climb up to the stage and calm the petrified Helena. Look close at

    the padlock of the cage. Use the metal sheers on the padlock. Look close at

    the automaton organist and use the screwdriver on the hands to get Oscar's

    hands.

    Go down and go to the bottom of the screen. Kate meets Helena, opens the

    metal door and Helena walks in. A gate comes down to seal the door and

    Borodine wants Helena and the hands back. Kate gives Oscar's hands to

    Helena, bides her to go to the train and get Oscar to prepare for departure.

    Kate will try to escape.

    Mine shaft - Go to the top of the screen to the mine elevator. Go forward

    to the other end. The door behind gets blasted. Pull the lever to get the

    elevator down. The elevator comes down with dynamite on it and explodes

    sealing that end also. Now, Kate is trapped. Go forward and enter theventilation duct (active spot right top of the broken grill).

    Go to Oscar at the engineer's cab. Talk to him and he said to take a seat at the

    coach and regulations will be ignored for the moment.

    Train coach - Go to the train coach. The giant worker automaton moves

    closer to the train.

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    The package mysteriously appeared on the counter.

    Go back to the hotel and look in the box at the end of the receptionist counter

    close to the TV. Pick up the mammoth automaton. . The phone rings on the counter and Felix informs Kate that Helena

    wants you at the bar.

    Lounge - Talk to Helena. Helena expresses her feelings about her fame

    and illness. She talks about Hans and says that maybe you should meet the

    plane for New York that brings in the supplies. James also says that the air is

    clearer since the snow has removed the salt in the air and it is good to take a

    constitutional.

    Pier - Go out to the pier and finally meet Hans Voralberg. Kate talks to

    Hans and tells him about Anna and the factory. It was suppose to be Anna onthe train. He signs the contract without reading it because he cannot read.

    . Hans says that he will now ride on the train and will go to Syberia.

    Hans asks Kate if she will ride the train with him. Kate stutters and Hans says

    maybe take the airplane that goes to New York then. Kate leaves and goes to

    the airplane.

    Kate struggles to make a decision.

    Kate makes her decision.

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    Please write to: MaGtRo

    Copyright 6/2002 MaGtRo

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