Jocuri cercetasi

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1. Abroad for the Day 1. Strintate pentru Ziua

ffd Cubs are all going to cross the Channel, but before they go they must have their passport photos ready. ffd Cubs sunt toate de gnd s traverseze Canal, dar nainte de a merge s aib paaport fotografii gata. Get the Pack Artist to draw some funny pictures of Cubs (just the head and shoulders) which must be given out to the Pack. Ia Pack Formatie de a trage niste poze haioase de Cubs (doar de cap i de umeri), care trebuie s fie dat afar de a ambalajului. The Cubs must then line up and pass the customs by showing their photos and trying to look as much like the picture as they can. Trebuie s Cubs de linie n sus i apoi "trece de vam", prin afiarea lor fotografii i Incerc sa arate la fel de mult ca de imagine, deoarece acestea pot.

You then have as many gangways as Sixes. Avei apoi avea ct mai multe "gangways" ca Sixes. (These are chalk lines.) The Sixes have to walk up their gangways, single file, on to the deck. (Acestea sunt linii de creta.) Sixes au de a merge pn lor gangways, singur fiier, de pe punte. Sixes are then issued with identical numbers of beans and matchsticks and given five minutes to see who can make the best ship outline on the floor. Sixes sunt apoi emise identice cu numerele de fasole i dat fiind matchsticks i cinci minute pentru a vedea care pot face cea mai bun nav de schia pe podea. By the time the best ship has been judged they will have crossed the Channel. De timp, cea mai bun nav a fost judecat acestea vor fi trecut de la Channel. Winning ships passengers allowed off first. Ctigul navei de pasageri de pe primul permis. (Back down the gangways.) (napoi n jos de gangways.)

Before they go any farther they must change their money. nainte de a merge mai departe nici ele trebuie s schimbe bani. This can be done in the form of a relay race, each Cub bringing up his penny and receiving two beans or discs. Aceasta se poate face sub form de tafet, fiecare copil prost crescut educare a lui penny i primirea de fasole sau de dou discuri. If preferred, they can change their money and receive foreign currency before going on board and after showing their passports. Dac preferat, ele pot schimba lor i de a primi bani "valut" nainte de a merge la bord i, dup afiarea lor de paapoarte.

They then have considerable difficulty shopping in a foreign tongue. Ei apoi au dificulti considerabile de cumprturi ntr-o limb strin. (Each Cub given a simple word in written semaphore or morse, which he must translate by running round the Den looking for clues. A pack of semaphore or morse cards should be spread around.) Those who know their code should be given a longer word to de-code. (Fiecare pui un simplu cuvnt dat n scris semafor sau Morse, care trebuie s se traduce prin rularea n jurul Den caut indicii. Un pachet de cri de semafor sau emite semnale morse ar trebui s fie rspndit n jur.) Cei care stiu codul lor ar trebui s se acorde o perioad mai lung de cuvnt pentru a de-cod. As soon as a Cub finds out his word, he can ask an Old Wolf for whatever it is, ie bread, meat or icecream and pay his beans. De ndat ce un copil prost crescut va afla cuvntul su, el poate cere un vechi Wolf pentru ce este, i anume, "pine", "carne" sau "ngheat" i plteasc lui fasole. First Six to spend all its money, wins. Primele ase sale de a cheltui bani toate, victorii.

Dont forget to re-cross the Channel before going home! Nu uitai s re-traverseaz Canal nainte de a merge acas!

2. Animal Tag

All the Pack, except one who is the hunter, are the zoo, and each has the name of an animal. Toate cele Pack, cu excepia celui care este vntor, sunt de grdin zoologic, i fiecare are numele unui animal. The hunter is at one end, and the zoo at the other. De vntor este de la un capt, i de la alte grdin zoologic. The hunter calls an animal, and the Cub indicated runs to hunters base at the same time as the hunter runs to the zoo base. Vntor de apeluri un animal, i de pui indicat s se execut vntor de baz, n acelai timp, ca de vanator se execut la baza de grdin zoologic. On his return he tries to tag the animal before it can get back to the zoo. La ntoarcere el ncearc s tag-ul de animale nainte de a putea ma intorc la gradina zoologica. If he succeeds, the animal becomes the hunter. Dac el reuete, animalul devine vntor.

3. Bean Shapes 3. Bean Forme

Each Six has a bag of haricot or butter beans small pebbles would do. Sase Fiecare are o pung de fasole verde sau boabe de unt - mic pebbles ar face. The beans, etc., are emptied in a heap in front of the Six. De fasole, etc, sunt golite ntr-o mulime, n faa celor ase. Akela calls out the name of an animal, article, etc., and the Cubs try to make the beans into the requisite shape. Akela solicit, n numele unui animal, articol, etc, i s ncercai s facei Cubs de fasole necesare n form.

4. Bear Hunt 4. Bear Hunt

One Cub is the bear and has inflated balloon tied on back; this is his heart which the hunters try to break. Un pui de urs este i-a umflat balon legat pe spate; aceasta este inima lui de vntori care ncercai s pauz. Bear drops dead when this is done, but he has three dens about the course in a triangle and is safe when in his den. Bear picturi mort, atunci cnd acest lucru este fcut, dar el are trei dens despre cursul ntr-un triunghi i n condiii de siguran atunci cnd este n den lui. He is obliged to come out when chief hunter counts 50 and must go the rounds of the three till the hunt is settled. El este obligat s iei, cnd eful vanator conteaza 50 i trebuie s merg la cele trei runde de pn la vntoare este decontat. The bear also has a club of newspapers and each hunter has a cap, and once the hunters cap is off he must drop dead where the hat falls. Ursul are, de asemenea, un club de ziare i de fiecare vanator are un capac, i o dat de vntor de capacul de pe el este mort trebuie s scad n cazul n care se ncadreaz plrie. Tackling is forbidden. Abordarea este interzisa. The bear wins by killing, or putting to flight, all the hunters. De urs victorii de ucidere, sau punerea la zbor, toate de vntori.

5. 5. Bird Families Bird Familii

Pack is divided into two families, blackbirds and starlings. Pack este mprit n dou familii, blackbirds i starlings. Two chalk circles at opposite ends of room, one the starlings nest, the other blackbirds. Starlings walk, blackbirds hop all the time. Dou cercuri de cret de la captul opus camer, unul de starlings "cuib, de alte blackbirds". Starlings plimbare, de hamei blackbirds tot timpul. All play about together well mixed in centre. Toate juca mpreun despre bine amestecat n centru. At signal, bird families return to nests walking or hopping as case may be. La semnal, pasre de familii de a reveni la cuibare de sltre ca mersul pe jos sau de caz. The first family complete in nest wins. The First Family complet n cuib victorii.

6. Blindfold Orders 6. Legat la ochi Comenzi

Pack in columns all facing same way and all blindfold. Pachet de toate coloanele cu care se confrunt n acelai fel i toate legat la ochi. Akela gives orders such as Right Turn, Left Turn, Quick March and so on. Akela d ordinele, cum ar fi Viraj dreapta, la stnga!, Ghid de martie i aa mai departe. Very amusing to spectators. Foarte amuzant pentru spectatori.

7. Bunny Holes 7. Bunny Orificii

Cubs in threes. Cubs n trei. Two standing with hands on each others shoulders are the tree, the third crouching down between them is the rabbit. Doi n picioare, cu minile pe umerii lui reciproc sunt de copac, cea de-a treia jos chircit ntre ele este de iepure. There should be two odd Cubs, one of whom is made a dog and the other a rabbit. Nu ar trebui s fie de dou ciudat Cubs, dintre care unul este fcut un cine i de alte un iepure. Dog chases rabbit, who can take refuge by running into any tree. Dog chases de iepure, care pot s fie difuzate de refugiu n orice copac. As he runs in, the rabbit already there must run out. Dup cum se execut n el, de iepure trebuie s ruleze deja acolo afar. If dog touches rabbit they change roles. Dac cinele se atinge de iepure schimba rolurile.

ffd ffd

8. 8. Camp General Post Camp general post

The Pack stand in a circle with caps at their feet. Pachet de a sta ntr-un cerc cu majuscule de la lor picioare. Each chooses to be some article in a rucsac going to camp. Fiecare alege pentru a fi unele de articol ntr-un rucsac de gnd s tabara. One Cub stands blindfolded in centre; he represents the owner of the rucsac. Un pui standuri legat la ochi n centru; el reprezinta proprietar de la rucsac. Akela tells a yarn: Billy Bones went to camp; packed his kit very badly. Akela spune o poveste de necrezut: "Billy Bones fost la tabara; ambalate lui kit de foarte ru. When lorry shakes, toothbrush gets mixed up with his spoon. The Cubs named toothbrush and spoon have to change places. Cnd camion parale, periu de dini se amestecat cu lingura. "Cubs numit de periu de dini i au lingur de a schimba locurile. If Billy Bones catches one, Bill goes into the rucsac, and the article caught becomes Billy. Dac Billy Bones capturile una, Bill se duce n rucsac, i de "articol" prins devine Billy. And so on. i aa mai departe. When the lorry goes over a hole in the road, everything changes its place. Cnd se duce camion peste o gaur n rutier, totul modificri locul su.

This game might be followed by making a list of the necessary articles to be put in a rucsac, and a demonstration of how they should be packed. Acest joc ar putea fi urmat de a face o list de articole necesare pentru a fi pus ntr-un rucsac, i o demonstraie a modului de acestea ar trebui s fie ambalate.

9. Cap Chase 9. Cap Chase

Cub caps are placed on a line about 6 inches apart, and another line is drawn about 20 feet away which is throwing line; all Cubs are behind this. Copil prost crescut, plafoane sunt plasate pe o linie de aproximativ 6 centimetri n afar, i o alt linie este atras circa 20 de metri distan, care este linia de aruncare; toate sunt n spatele acestui Cubs. At Go! No. 1 throws ball or other object into the caps, and when an object is in a cap the owner shouts Mine, and runs to get it. La "Du-te!" No. 1 arunca mingea sau un alt obiect n majuscule, i, atunci cnd un obiect este ntr-un capac de proprietar strigand "Al meu", i s-l conduce. The thrower tries to catch him before he can touch the cap. Arunctor de Incearca sa-l prind inainte de a se poate atinge de capac. If caught, the cap owner receives one dud which is recorded by an object in his cap. Continue until one Cub has scored three duds. Dac prins, capacul de proprietarul primete un document fals care este nregistrat de ctre un obiect n capacul lui. Continuai pn la o novice a marcat trei duds.

10. 10. Catch the Colours Prinde Culori

Two groups needed. Dou grupuri de nevoie. Two different coloured pieces of wool, one colour to each group to be tied round arm. Dou diferite piese de ln colorate, o culoare pentru fiecare grup de a fi legat bra rotund.

One player from each group is chosen to be catcher, and they try to catch as many of the Cubs wearing the other colour as they can. Un juctor de la fiecare grup este ales pentru a fi capcan, i la care ncearc s prind ct mai multe de purtare Cubs de alt culoare, deoarece acestea pot. When caught the Cub runs to the den of the captor. Cnd a prins de pui se execut la den a pirat. The team which has most Cubs uncaught when whistle is blown has won. Echipa care are cel mai Cubs uncaught fluier cnd este umflat a castigat.

11. Change 11. Modificare

Pack is divided into two sides, each taking position in diagonally opposite corners of the room. Pack este mprit n dou pri, fiecare a lua poziie n coluri diagonal opus al camerei. One Cub is in the middle, and calls Change. The sides change places and Cub touches as many as he is able. Un copil prost crescut este n mijloc, i solicit "Modificare". Pri de schimbare i de locuri de pui atinge ct mai multe ca el este capabil. These stay in the middle and help catch. Aceste stai n mijloc i de a ajuta la captura.

12. Crocodiles and Negroes 12. Crocodiles i negrii

Two lines chalked on floor represent banks of river. Dou linii pentru chalked podea reprezint bncile de ru. Width depends on space available. Lime depinde de spaiul disponibil. One Cub lies flat in middle of river; others line up on one bank ready to cross. Un cel minciuni plat n mijlocul rului; alii, pe de o linie de pn bancar gata s cruce. They walk warily until whistle is blown when they can run, but crocodile rises to feet and tries to catch them before they reach other side. Ei merg cu precauie pn la fluier este floare atunci cnd acestea se pot executa, dar de crocodil se ridic la picioare i ncearc s-i prind nainte de a ajunge alt parte. All those caught become crocodiles and last left becomes winner. Toate cele prins deveni crocodiles ultima stnga i devine castigator.

13. Deer Hunting 13. Deer Vanatoare

Pack divided in half. Pachet de mprit n dou. One half at each end of hall represent deer and have a piece of paper fixed to each side of jersey. ntr-o jumtate de la fiecare sfrit de sala de cerb reprezenta i au o bucat de hrtie fix la fiecare parte din Jersey. Bagheera in centre can kill deer by pulling off both pieces of paper. Bagheera n centru poate ucide cerb trgnd de pe ambele buci de hrtie. When killed the deer help Bagheera. Cnd ucis de cerb ajuta Bagheera. Deer run up and down hall as they like, but cannot be touched when over the chalk line drawn at each end of hall. Deer fugi n sus i n jos sala ca le place, dar nu poate fi atins atunci cnd a terminat de creta linie trasat de la fiecare capt de hol.

14. Do This, Do That 14. Face acest lucru, face asta

Leader stands out and makes any simple movement (hips firm, knees bend, etc.), and says Do this and all do the same as he did. Leader iese n eviden i face nici o simpl circulaie (firm de solduri, genunchi ndoii, etc), i spune: "F asta" i de toate face la fel ca el a facut-o. If he says Do that none must move. Dac el spune: "Nu, c" nici unul nu trebuie s mutai.

Last left in is the winner. Ultima n stnga este ctigtoarea.

15. Dumb Mans Sing-song 15. Prost Man's Sing-cntec

The Cubs write the names of their favourite Camp Fire songs on slips of paper. Cubs a scrie numele lor preferate foc de tabr de melodii pe slip de hrtie. Someone collects the slips and shakes them up in a box or hat. Cineva colecteaz de chiloi i de parale-le ntr-o cutie sau plrie. Then two of the Cubs become dumb men and they come to the hat and one of them draws out a slip, and they act that song. Apoi, dou din cele Cubs deveni "oameni de prost" i au ajuns la plrie i una dintre ele atrage o alunecare, i acioneaz ca cntec. When the other Cubs recognise the song they begin to sing it. n cazul n care alte Cubs recunoasc cntec ei ncepe s-l cnt. If it is right they sing one or more verses as Akela decides, out if they are wrong they are hushed up. When once the Cubs have discovered the song two more dumb men have their turn, and so they go on until all the Pack have been dumb men. Dac este dreptul ei canta unul sau mai multe versete ca Akela decide, n cazul n care acestea sunt greit n care sunt optit sus. Cnd o dat la Cubs au descoperit dou cntec "de prost brbai" au rndul lor, i aa se duc pe toate pn la Pack au fost "oameni de prost."

16. Earth, Air, Fire and Water 16. Pmnt, Aer, Foc i Ap

Cubs in a circle. Cubs ntr-un cerc. One in the middle armed with cap or bean bag. ntr-o n mijlocul armate, cu capac sau sac de fasole. He throws it at someone and calls Earth! The reply must be the name of an animal, before the middle Cub has counted ten. Arunca-l la cineva i solicit "Pmnt!" Rspunsul trebuie s fie numele unui animal, nainte de pui de mijloc a numrat zece. Failure to name an animal means changing places with the thrower. Imposibilitatea de a nume de un animal nseamn schimbarea de locuri cu arunctor. If the thrower calls Air! the reply must be some bird. n cazul n care arunctor de apeluri "Aer!" De rspuns trebuie s fie o pasre. For Water! the reply must be some fish, and for Fire! all he must do is whistle for the fire-engine. Pentru "Apa!" De rspuns trebuie s fie unele de pete, i pentru "Foc!" Toate el trebuie s facei este s fluier pentru motor de-focului. No creature once named must be named again. Nu creatur, o dat cu numele trebuie s fie numit din nou. This keeps everyone alert. Acest lucru ine de alert de toat lumea.

17. 17. Explorers Message Explorer Mesaj

Two Cubs, who have not yet learnt to signal, are exploring the jungle when an important message is brought to them that they must at all costs deliver to a third Cub. Dou Cubs, care nc nu au nvat s semnal, sunt explorarea jungl, atunci cnd un mesaj important este adus la faptul c trebuie s le de la toate costurile pentru a livra o treime copil prost crescut. Alas, this Cub is separated from them by a wide tempestuous river and their only method of getting the message across is to shout or act it. Alas, acest copil prost crescut de la ei este separat de un ru larg i vijelios lor numai metoda de a obine mesajul este de a aciona sau a ipa ea. The messenger and the receiver stand on opposite banks of the river, which is represented by two chalk lines containing the rest of Pack, who jump up and down to prevent the message getting through. De mesager i receptor stand pe malul opus al rului, care este reprezentat prin dou linii de creta care conin restul Pack, care a sri n sus i n jos pentru a preveni obtinerea prin mesaj.

18. Farmyard 18. Ferm

Players in circle round room are each in secret allotted names of some bird or animal, two players to each animal. Playere n cerc rotund n fiecare camer sunt secrete atribuite numele unor psri sau animale, doi jucatori la fiecare animal. On word to go each makes his appropriate noise and tries to find his pair. Pe cuvnt de a merge fiecare face zgomot este cazul su i ncearc s gseasc lui pereche. Pairs, when found, go and sit down. Perechi, atunci cnd "gsit", du-te i stai jos. Donkey may be allotted to one only, who is therefore left alone braying. Mgar poate fi alocat doar la unul, care este, prin urmare, braying lsat n pace.

19. Go on Now 19. Du-te Acum

Akela makes some everyday action, say, combing hair. Akela face unele de zi cu zi de aciune, s zicem, drcit de pr. When he stops each Cub must do something in the same cycle, say, putting on hair-oil or brushing hair, eg Akela wipes shoes on doormat; Cubs shake hands in welcome, press bell, etc. Cnd a oprete fiecare copil prost crescut trebuie s facem ceva n acelai ciclu de, s zicem, punerea n-ulei de pr sau de periaj de pr, de exemplu, Akela - terge pantofii pe rogojin; Cubs - da mna n Bine ai venit, apsai clopot, etc

20. Hopping Pirate 20. opit Pirate

One Cub stands in the middle of an allotted space while the rest of the Pack is at one end facing the Cub in the middle who is the pirate. Un pui standuri n mijlocul unui spaiu alocat n timp ce restul de Pack este de la un capt cu care se confrunt pui n mijloc, care este de pirat. The pirate challenges a Cub by name who then advances until he is level with the pirate when he has to hop on one leg to the opposite side. De pirat provocri un pui de nume care apoi avansuri pn la el este de nivel cu pirat, atunci cnd are de hamei, de pe un picior la polul opus. The pirate, also hopping, chases him and tries to make him put both feet on to the ground (tripping and handling are not allowed). De pirat, de asemenea, sltre, chases-l si incearca sa-l pun pe ambele picioare la pmnt (mergand i de manipulare nu sunt permise). If the pirate is successful the captive joins him, and another victim is challenged. n cazul n care este pirat de succes n captivitate de aderarea la el, i o alta victima este de contestat. If, on the other hand, the Cub is successful in getting across, the rest of the Pack attempts it in turn. Dac, pe de alt parte, de pui este de succes n obinerea peste, restul de ncercri Pack-o, la rndul su. Any Cub captured becomes a pirate. Orice copil prost crescut capturat devine un pirat. The game goes on until one Cub is left. Jocul merge pe pn la o pui este de stnga.

21. Hot Potato 21. Hot cartofului

Pack sitting in ring, one Cub in middle who cannot claim a seat until he has captured a potato, or something similar which will not bounce, which is being passed round or tossed across circle. Pachet de edine n inel, o pui n mijlocul care nu pot pretinde un loc pn pe care le-a capturat un cartof, sau ceva similar care nu va sri, care este n curs de trecut rotunde sau aruncat peste cerc. When he does touch it, the sitting one who last had it yields his seat and so on. Cnd el nu-l atinge, a edinei de cel care a avut-o ultima produciile sale, sediul i aa mai departe.

22. I Live Here 22. Eu triesc aici

Before you can play this game you need a number of small circles drawn on the floor, two less than the number of Cubs. nainte de a putea juca acest joc ai nevoie de un mic numr de cercuri desenate pe podea, dou mai puin dect numrul de Cubs. Then all except two Cubs stand in the circles. One of these two is the man who is very rich and is going round the country buying up houses without the tenants knowing it. Apoi, toate cu excepia dou Cubs stau n cerc. Una dintre aceste dou este omul care este foarte bogat i se petrece n jurul rii de achiziie pn case de beneficiari, fr s tie asta. Then he runs up to a house and says I live here, whereupon the person who did live there runs to another house and says the same thing, and so on. Apoi a conduce pn la o cas i spune: "Eu locuiesc aici", dup care persoana care a fcut s vii acolo se execut o alt cas i spune acelai lucru, i aa mai departe. Meanwhile the police have been on the trail of all these people who remove without telling them and a policeman runs round trying to catch them changing houses. n acelai timp, la poliie au fost pe urmele de toate aceste persoane care le eliminai, fr a spune un politist se execut i Incerc rotund s-i prind n schimbare de case. When he does, the one caught becomes the policeman and when he is caught a new pair are chosen. Cnd el, de-o prins devine poliist i atunci cnd el este prins o noua pereche sunt alese.

23. Inspection Games 23. Jocuri de inspecie

As a change from formal inspections try: Ca o schimbare de la inspeciile oficiale ncercai: --

Train. Pack chuffs round as train, with Akela as driver and Bagheera as guard. Tren. Pack "chuffs" rotund ca trenul, cu Akela ca Bagheera ca i driver de garda. At each stop, driver and guard examine tickets (teeth, scarves, nails, etc.). La fiecare oprire, conductorul auto i examineaz bilete de paza (dini, scarves, cuie, etc.)

Jungle Trail. Seeonee Pack is taken for walk through jungle by Baloo, calling at lairs of various animals who look for certain items of cleanliness and neatness. Jungla Trail. Seeonee Pack este luat pentru plimbare prin jungla de Baloo, care cere de la lairs de diverse animale care arata, pentru anumite elemente de curenie i ngrijire. Kaa cleanliness; Akela smartness of uniform; Bagheera clean shoes for good hunting; Hathi for things forgotten, subs., etc. Kaa - curenia; Akela - elegan uniforma; Bagheera - curat pantofi pentru bun de vntoare; Hathi - pentru lucruri uitate, Subs., Etc

Stations. Six in file. Staii. Sase n fiier. Hands on shoulders of Cub in front. Minile pe umeri de pui in fata.

Sixer is engine. Sixer este motorul. Next four Cubs are coaches. Cubs sunt urmtoarele patru vagoane. Last Cub is guard. Ultima pui este de garda.

Akela is stationmaster at every station. Akela este stationmaster la fiecare staie. Baloo inspector. Baloo inspector.

Engine warms up with appropriate noises. Motor de nclzete cu zgomote este cazul.

Guard blows whistle. Garda de lovituri de fluier. Trains move off. Trenurile de pe mutare.

They go anywhere in room imaginary lines cover the floor everywhere. Ei merg oriunde n camer - linii imaginare acoperi podeaua peste tot.

Akela blows whistle; trains gradually draw into platform, eg in lines in front of Akela. Akela lovituri de fluier; trenuri treptat trage n platform, de exemplu, n linii n faa Akela. Akela calls out name of station or card could be shown with name printed VERY boldly on it. Akela solicit, n nume de staie - carte sau ar putea fi afiate cu nume de tiprit FOARTE curaj pe ea.

Name of station No. 1, Earby. Nume de staie de No. 1, "Earby."

Baloo then enters train and inspects ears. Baloo apoi intra inspects tren i de urechi. Any Cub not having clean ears is sent off train. Trains start off again as before. Orice copil prost crescut care nu are urechi de curat este trimis de pe tren. Trenurile se porni din nou ca mai nainte. Other stations: Alte staii: --

Hanky Park Inspect Hankies Hanky parc inspecta Hankies

Nailsea Nails Nailsea Cuie

Grinstead Grins Grinstead Grins

Handforth Hands Minile Handforth

Shoeburyness Shoes Shoeburyness Pantofi

Neckar Neckerchief Neckar fular

Ayr (!) Hair Ayr (!) Hair

These are genuine names. Acestea sunt nume de autentic. Neckar is a river in Germany. Neckar este un ru n Germania.

24. King on the Throne 24. Regele pe tron

One Cub sits on a chair at one end of hall and he is the king. Un cel st pe un scaun la un capt de hol, iar el este regele. Pack at other end are his subjects. They decide on a certain thing and then come up close to the king and act it, eg mowing the lawn. Pachet de la alte sfritul lui sunt subiecte. Ei decide cu privire la un anumit lucru si apoi veni aproape de rege i de a aciona este, de exemplu, mowing peluza. When the king guesses correctly he gives chase and any of his subjects he succeeds in catching becomes a minister and has to help him chase. Cnd regele guesses corect i de a urmri orice d de el reuseste sa subiecii n prinderea devine un ministru i de a urmri s-l ajut.

25. Leader of the Band 25. Leader de la Band

Each Cub represents an instrument. Fiecare copil prost crescut reprezinta un instrument. Akela is the conductor and leads his band into a silent or noisy recital. Akela este dirijor i conduce trupa lui ntr-un zgomot silenios sau motivul. When Akela begins to play an instrument, the Cub playing that instrument must jump up and take over the conducting until Akela changes back or takes over another instrument. Akela Cnd ncepe s joace un instrument, de joaca ca instrument de pui trebuie s sar n sus i preia conducerea pn la Akela modificri preia napoi sau un alt instrument.

26. Lifeboats 26. Salvare,

The Pack is on a sinking ship. Akela is captain. Ambalajului este de pe o nav de scufundare. Akela este capitanul. She calls out an order, and then a number. Ea solicit o ordine, i, apoi un numr. The number indicates the capacity of each lifeboat. Numrul indic capacitatea de fiecare barc de salvare. The order must be obeyed before anyone gets into a lifeboat. Comanda trebuie s fie ascultat de cineva nainte de ajunge ntr-o barc de salvare. Those who do not find a place in a boat lose their lives. Cei care nu gsii un loc ntr-o barc i pierde viaa lor.

Example. Turn three somersaults: five! Each Cub turns three somersaults, and then endeavours to find a place in a group of five Cubs anywhere in the room. Exemplu. - "Intoarce-trei somersaults: cinci!" Fiecare copil prost crescut transform trei somersaults, apoi ncearc s gseasc un loc ntr-un grup de cinci Cubs oriunde n camer. If there are twenty-four Cubs, four must inevitably be drowned. Dac exist douzeci i patru Cubs, patru trebuie s fi necat n mod inevitabil. Vary the number each time. Variaz n funcie de numrul de fiecare dat.

27. Lost in the Jungle 27. Lost in the Jungle

Slips of paper on which names of jungle animals are written (use duplicates if not enough names) are hidden over a certain area. Slip de hrtie pe care nume de animale din jungla sunt scrise (duplicate utiliza dac nu suficient de nume), sunt ascunse intr-o anumita zona. The Pack is told that a lot of jungle animals have lost their memories and are wandering about; the Cubs must find them within 5 minutes. Ambalajului este de-a spus c multe din jungla animale au pierdut i sunt amintiri despre pribegie; la Cubs trebuie s le gsi n termen de 5 minute. The Pack gathers at Akelas call, and the Cubs in turn describe the animal which they have found without saying the name. Pachet de a aduna la Akela a apel, i, n schimb, descrie Cubs de animale pe care le-au gsit fr s spui numele. The rest of the Pack must guess which animal is intended. Restul de Pachet de animale trebuie s ghicesc care este destinat.

28. 28. Monks Penance Calugarul a Pocinei

Blindfold Cubs without shoes, or, better still, shoes and stockings. Cubs legat la ochi, fr pantofi, sau, mai bine nc, pantofi si ciorapi. A number of peas are scattered on the floor, and at the word Go! players collect the peas, finding them with their feet and picking them up by hand. Un numr de mazre sunt mprtiate pe podea, i de la cuvntul "Du-te!" Jucatori colecta de mazre, gsirea lor cu le de picioare i de a alege-le de mn. It can also be combined with undressing and dressing relay. De asemenea, poate fi combinat cu dezbrcare i sos releu.

29. Nets 29. Plasele

Two Cubs form a net whilst rest of Pack become fishes. Dou Cubs forma o reea n timp ce restul Pack deveni pesti. The net tries to catch any fish by dropping their arms (hands held together) over a fishs head. Net Incearca sa prinzi orice pete de fixnd lor de arme (minilor a avut loc mpreun) peste cap de un pete. If the fish is caught it becomes part of the net, and so on, until all are caught. Two or more nets may go at once. Dac petele este de a prins-o, devine parte a plasei, i aa mai departe, pn cnd toate sunt capturate. Dou sau mai multe plase de pescuit pot merge la o dat.

30. Nobodys Airship 30. Nimeni nu a Airship

Two sides, each side of a cord about 5 feet above the floor. Dou pri, fiecare parte a unui cordon de 5 metri mai sus de etajul. Each team tries to hit a small balloon with their hands so that it hits the ground on the other side of the cord. Fiecare echipa incearca sa lovit un mic balon cu minile lor, astfel nct s fie hit-uri de teren, pe de alt parte de cablul de alimentare. The hand may not be raised above the shoulder. De mn nu pot fi ridicate mai sus de umr. If the balloon hits, either the player at fault drops out or the game may be scored in points. Dac balonul de hit-uri, fie de vina de la player sau picturi de joc pot fi nscrise n puncte.

The balloon must, of course, be hit over the cord. Balonul trebuie, bineneles, s fie lovit peste cablul de alimentare.

31. Novelty Line 31. Noutatea Line

Two lines marked on ground. Dou linii marcate pe teren. Pack behind one line. Pachet de o linie spatele. No. 1 has to cross over to other line in any manner he wishes; when he reaches other line No. 2 starts going in any manner he likes, except it must be different from No. 1. No. 1-a s treac la alte linie n orice mod dorete; cand a ajunge la linia de alte Nr 2 ncepe ntmpl n orice mod i place, cu excepia acesta trebuie s fie diferite de la Nr 1. No. 3 does likewise and so on, till all have been, and all in different ways. Nr 3 are de asemenea i aa mai departe, pana la toate au fost, i de toate, n moduri diferite.

32. Obey Orders 32. Supune ordinelor

For this game Cubs must be very smart and listen carefully. Pentru acest joc Cubs trebuie s fie foarte detept i asculta cu atenie. So get ready. Deci, pregateste-te. Akela tells you that when she calls a certain number you must do a certain action. Akela v spune c n momentul n care ea solicit un anumit numr trebuie s faci o anumit aciune. For instance: De exemplu:

1.

Stand with right leg up; Stand cu piciorul drept sus;

2.

Put tongue out; Pune limba;

3.

Hold left foot with right hand; Tine piciorul stng cu mna dreapt;

4.

Sit down; Stai jos;

5.

Hold nose and ears; Stai nas i urechi;

6.

Pull a funny face; Trage o fata de amuzant;

and so on. i aa mai departe. When the number is called any Cub who does a wrong action loses a life. Cnd numrul este denumit orice novice care se face o aciune greit pierde o viata. After three lives lost he is dead and out of the game. When you get clever at it you can have as many more orders as you like. Dup trei pierdut viaa e mort i de ieit din joc. Inteligent Cnd ajungi la el ca poti avea mult mai multe comenzi dorii.

33. Paper Patterns 33. Hrtie Modele

This is a simple exercise in fingercraft Each Cub is a sheet of newspaper, and told to tear out from it outline, for example, an elephant or a daisy or a ship, tearing must be done without any drawing and without employing a knife or scissors; fingers alone may be used. Acesta este un simplu exerciiu n fingercraft Fiecare pui este o foaie de ziar, i-a spus s-l smulge de la plan, de exemplu, un elefant sau un hop sau o nav, lcrimarea trebuie s fi fcut fr nici un desen i fr angajarea de un cutit sau foarfece ; Degetele n pace, pot fi utilizate. The best is picked out, when all have finished. Cel mai bun este ales afar, cnd toate au terminat. Alternatively, the Sixers can all be given one pattern, the seconds another, and so on down the ranks. Alternativ, la Sixers, pot fi administrat la o de model, de un alt secunde, i aa mai jos de pe rndurile. Then the best of each pattern will be chosen, and the Six with the most winners is the victor. Apoi, cel mai bun din fiecare model va fi ales, i cu cei ase ctigtori este cel mai de Victor. (This is also a good exercise in tidiness, every Cub picking up his own scraps!) (Aceasta este, de asemenea, un bun exerciiu n rnduial, de fiecare copil prost crescut sa iau propriile sale nsemnri!)

34. 34. The Pavement Artist De pictor de strad

Provide a number of sheets of dark brown or black drawing paper (failing this, ordinary brown paper will do) and some coloured chalks, also three or four beans or counters for each Cub. Furnizai un numr de foi de culoare maro sau negru hrtie de desen (dac nu, de hrtie obinuit maro va face), iar unele chalks colorate, de asemenea, trei sau patru de fasole sau de contoare pentru fiecare copil prost crescut. One Cub, the Pavement Artist, sits on the floor with an upturned cap in front of him, and proceeds to draw anything he likes. Un copil prost crescut, de pictor de strad, st pe jos cu un capac upturned n faa lui, i de ctigurile de a trage-i place nimic.

Meanwhile, the other Cubs, who are sitting some distance away in a semi-circle round him, try to throw their beans, one at a time and in turn, into his cap. n acelai timp, alte Cubs, care sunt departe de zi oarecare distan ntr-un cerc de semi-rotund-l, ncercai s arunce lor de fasole, unul la un timp i, la rndul su, n capacul lui. The first one to succeed changes places with him, and he too starts to draw a picture. Primul dintre ele pentru a reui modificri de locuri cu el, i el ncepe s atrag o imagine. On ceasing to become the Pavement Artist, the Cub initials his attempt, whether finished or not, and places it on exhibition. La ncetarea de a deveni pictor de strad, n ncercarea de pui iniialele sale, dac terminat sau nu, i-l pe locuri de expoziie. If he gets another turn he may either start a new drawing or complete and improve his old one. Dac el devine un alt rndul su, fie el poate ncepe un nou desen sau complet i mbuntirea lui vechi.

Every picture counts a point to him, but at the end of the game, the artists efforts are judged on their merits, so that a Cub with one good drawing may beat others with several poor or mediocre attempts. Fiecare imagine dintr-un punct conteaza pentru el, dar la sfritul jocului, de artisti eforturile sunt judecate pe fond, aa c un pui cu un desen bun poate s bat cu alii de mai multe ncercri de sraci sau mediocri.

35. Penning Sheep 35. Penning Ovine

Various pens are marked out on floor; twelve players, in lines of four holding hands, are the shepherds, the rest are the sheep. Diverse pixuri sunt marcate pe podea; prinz juctori, n linii de patru tinutul de mana, sunt pastorii, restul sunt de oaie. The shepherds try to catch the sheep or to drive them into a pen. Pastorii ncercai s prind de oaie sau de a conduce vehicule pe acestea ntr-un stilou. A caught sheep is put into any pen the shepherds like. A prins de ovine este pus n nici un pix ca pastorii. As soon as there are four sheep in a pen they join hands and become another shepherd. De ndat ce exist patru oi ntr-un pix de mn i au devenit un alt cioban.

36. Picking up the Cork 36. Adunam Cork

ffd down, and place a cork upright in front of you, about 18 inches away. Hold your hands behind your back and try to pick up the cork with your teeth. ffd jos, un dop i locul n poziie vertical n faa ta, circa 18 cm departare. ine-i minile la spate i s ncercai s-l iau pe dopul cu dinii. Mind your nose! Mind nas!

37. Pin Figures 37. Cifre de pin

This is a memory test in drawing. Acesta este un test de memorie n desen. One Cub performs a set of actions such as hopping, skipping, signalling, etc. Afterwards, each Cub attempts to draw a strip of pin figures depicting these actions in the correct order. Un cel efectueaza un set de aciuni, cum ar fi opit, sar, de semnalizare, etc Apoi, fiecare copil prost crescut ncercri de a trage o fie de ac de cifre ilustrnd aceste aciuni n ordinea corect.

38. Puzzle People 38. Puzzle People

Paste on firm card full-length pictures of famous and well-known people. Lipire de pe card de firma full-lungime de imagini celebre i bine-cunoscute de oameni. Then cut them out in puzzle shapes, about three pieces a picture. Apoi taie n forme puzzle, aproximativ trei piese de o imagine.

Hand the cut-outs (well mixed), one piece to each Cub, and at a given signal they are to run round finding the other two Cubs with the rest of their famous person, returning to Akela with the completed picture, and naming the person, to win the three points given to each of the first three groups with completed pictures. Parte a tiat-proaste (amestecate bine), una bucata pentru fiecare copil prost crescut, i la un anumit semnal n care sunt rotunde pentru a rula gsirea de celelalte dou Cubs cu restul lor celebru, revenind la Akela completat cu imagine, i de denumire de persoan, pentru a ctiga cele trei puncte de dat la fiecare din primele trei grupuri de completat cu imagini.

Itsa good idea to include local celebrities, including Scouters and County Scouters. Este o idee bun, pentru a include celebriti locale, inclusiv i Scouters Jude Scouters.

39. Rafts 39. Exemplu: plute

Spectacles, etc., should be removed for this game. Spectacole, etc, ar trebui eliminate pentru acest joc. The Cubs are told that they have been shipwrecked in waters infested with sharks and crocodiles, but that there is one raft which may not be big enough to hold them all (draw this in chalk on the floor). Cubs sunt de-a spus c au fost naufragiat n apele infestate cu rechini i crocodiles, dar c exist o pluta care nu poate fi destul de mare pentru a ine-le pe toate (egal n acest creta pe podea). At a given signal they must swim to this raft and try to get on it, but at a given second signal the sharks will come along and grab any projecting limbs. La un anumit semnal de ele trebuie s "noate" la acest pluta i s ncercai s obinei de pe ea, dar la un anumit doilea semnal de rechini vor veni i luai orice proiecia membrelor.

After this, the remaining Cubs are told that the raft now turns over and a bit breaks off (draw the bit broken off), and the game is repeated with rafts of diminishing size until only one Cub is left, and, presumably, rescued. Dup aceasta, restul de Cubs se spune c acum se transform peste pluta si un pic de pe pauze (trage de bii pe rupte), iar jocul este repetat cu "exemplu: plute" micoreaz dimensiunea de pn la doar un singur pui este de stnga, i, probabil, salvat.

40. 40. Scarf Run Earf de Executare

Teams in single rank and numbered. Echipelor de singur n grad i numerotate. The game commences by a player coming out to the front of the team, calling out a number and running to a line and placing the scarf on it and endeavouring to get back to his place before the player whose number he called gets the scarf and whacks him with it. Jocul ncepe cu un juctor venind afar de partea din fa a echipei, care cere un numr i ruleaz la o linie i de introducerea pe-o earf i ncercarea de a ajunge napoi la locul lui, nainte de juctor al cror numr se numete el i earf de whacks -l cu asta.

41. Shades 41. Shades

A piece of cardboard is either crayoned in squares of different colours or else pieces of material or paper are used. O bucat de carton este fie crayoned n patrate de culori diferite sau altceva buci de hrtie sau de materiale sunt folosite. Pack has a minute or more to look at this and then is shown another card having same colours but differently arranged. They look for another minute or so and then note the changes. Pachet de-a un minut sau mai mult pentru a uita-te la asta i apoi este afiat o alt carte, dar avnd aceleai culori aranjate diferit. Ei uite pentru un alt minut i apoi nota de modificri.

42. Sheep Dogs 42. Ovine Cini

Three Cubs join hands and become a dog; the rest of the Pack scatter. Trei Cubs de mn i a devenit un cine; restul de Pack risipi.

The four corners of the room represent sheep pens. Cele patru coluri ale camerei reprezint ovine pixuri. At Go! the dog tries to catch the sheep. La "Du-te!" Cinele ncearc s prind de oaie.

Each sheep caught is put into the nearest pen. Fiecare oaie prins este pus n cel mai apropiat stilou. When three sheep are caught they become a dog, and, joining hands, come out into the centre and help chase. Cnd trei ovine sunt capturate n care devin un cine, i, aderarea la mini, iei n centru i de a ajuta la subiect.

43. Shipwrecks 43. Shipwrecks

Akela gives the following orders, in any order and without allowing breathing space. Akela ofer urmtoarele comenzi, n orice ordine i fr a permite spaiu de respiraie. All must be obeyed instantly. Toate trebuie s fie ascultat de instantaneu.

To the ship! All Cubs run to, say, north end of room. "Pentru a navei!" Toate Cubs de a fugi, s zicem, la nord de sfritul camera. Man the boats! All Cubs run to, say, south end of room. "Omul de brci!" Toate Cubs de a fugi, s zicem, de sud sfritul camera. Theresa big one coming over! All Cubs lie flat on floor. "Sunt o mare vine peste!" Toate Cubs minciun apartament pe etaj.

44. Shops 44. Magazine

Players round room, all Cubs are various shops. Playere camer rotund, toate Cubs sunt diferite magazine. Leader calls out name of shop, a letter, PAUSES, and then a number. Leader apeluri n numele magazin, o scrisoare, pauzelor, i apoi un numr. Players of that number, as soon as they have thought of something beginning with that letter which is sold by that particular shop, run to that shop and tell the Cub in charge. First scores 1 and second 2, etc. Lowest total at end wins. Numrul de juctori care, de ndat ce au crezut ca de ceva care incepe cu acea scrisoare, care este vndut de ctre c magazin special, pentru a rula i spune c magazinul de pui "la comand." Scoruri 1 Prima i a doua 2, etc Cel mai mic total de la sfritul victorii.

NB The pause is essential to make all think. NB - de pauz este esenial pentru a face toate cred.

45. Singing Chain 45. Cantand Retea

The Pack make one long line and the first in the line is given something that he can hold up in the air and that will rattle when he drops it. Pachet de a v face unul lung de linie i n primul rnd este dat ceva care nu poate rezista n aer i c va scoate din fire, cnd a picturi-o. Then the leader starts to sing any song and the team pick up the song and sing it with him. They all march round and the leader holds his tin, or whatever you give him, up high so that all can see it. Apoi, liderul ncepe s cnte cntecul i orice echipa ridica de cntec i cnt-l cu el. Ei martie toate rotund i liderul su deine staniu, sau ce-ai dat, de sus de mare pentru ca toi s poat vedea. After a few minutes he drops it and as soon as he does all the Cubs sit down, the last down is not out but comes to the front, becomes the leader and starts off the next song. Dup cteva minute, el i-l picturi, de ndat ce el nu toate Cubs stai jos, n ultima jos, dar nu este vorba de fata, devine lider i pornete de pe melodia urmtoare. (This is a very good game for those Packs who just cannot seem to sing at Camp Fires. When they get into the habit of singing with others their singing will improve very much.) (Acesta este un foarte bun joc Cutii pentru cei care se pare c nu doar pot s cnt la Camp incendii. Cnd sunt n obiceiul de a cntnd cu alii cntnd lor se va mbunti foarte mult.)

46. Sit Down Tag 46. Stai jos Tag

All Cubs stand around the Pack Den, and one is chosen for IT. Toate Cubs stand in jurul Pack Den, i unul este ales pentru IT. IT must try to touch any of the players, and immediately one is touched he sits down on the floor and is out of the game. IT trebuie s ncercai s atingei oricare dintre juctori, i imediat unul este atins Sta jos pe podea i este afar din joc. The last player standing up is IT the second time. Ultimul juctor pn n picioare este cel de-al doilea timp.

47. 47. Soldiers and Brigands De soldai i Brigands

Two files of Cubs are placed at opposite ends of the room. Dou fiiere de Cubs sunt plasate la captul opus al camerei.

One file represents soldiers with faces to the wall, and the other file robbers facing the backs of the soldiers. Un fiier reprezint soldai chipuri cu la perete, i a altor hoi de fiiere cu care se confrunt cu spatele de soldai.

The idea is for the robbers to creep up, and when close to the soldiers, clap hands, and then race back home. Ideea este de a tr pn la hoi, i cnd aproape de soldai, pune repede minile, i apoi cursa de acas.

The soldiers, directly they hear the clap, turn round and chase the robbers, and in order to test the self-control of the soldiers the clap may be delayed for some seconds. De soldai, direct au auzit de tunet, nvrti i vntori de hoi, i pentru a se auto-test de control de soldaii de tunet poate fi amnat pentru cteva secunde. Any robber caught before reaching home becomes a soldier, and the game can proceed until all the robbers are captured. Orice ho prins nainte de a ajunge acas devine un soldat, si jocul poate continua pn cnd toate sunt hoi capturat.

This game bring out alertness and speed; it is also very good for teaching self-control. Acest joc scoate alertness i de vitez; este, de asemenea, foarte bun pentru predare de auto-control. It is quite good for warming up the boys in cold weather. Este destul de bun pentru incalzirea de biei, n vreme rece.

48. Spot the Errors 48. Spot de Erori

An Old Wolf tells a story, purposely making lots of mistakes, and sees how many of these the Cubs can spot. O veche Wolf spune o poveste, cu premeditare a face o mulime de greeli, i vede ct de multe din aceste la faa locului pot Cubs. They must listen and remember, then the Sixes may get together in their lairs for a few minutes, and then let each Sixer in turn tell one thing they have spotted, and see which Six can score the most. Ei trebuie s asculte i s-i aminteasc, atunci Sixes pot avea mpreun n lairs lor pentru cteva minute, i apoi s Sixer fiecare la rndul su, spune un lucru pe care le-au reperat, i poate vedea care Sase scorul cel mai mult. The story may be general, containing star work items, or if liked it may have a special bearing on Rules of Health, Highway Code, or what you will. Povestea poate fi general, care conine elemente de stele de lucru, sau dac a placut, poate avea un speciale purtnd pe Regulamentul de Sntate, Highway Cod, sau ceea ce vor. Be careful to clear up all possible misunderstandings before dispersing the Cubs! Fii atent pentru a se clarifica toate posibilele nenelegeri, nainte de a dispersat Cubs!

49. Statue Ball Tig 49. Statuia Ball Tig

This is an easy game to play and one in which every Cub can pit his wits against the rest of the Pack. Except for one Cub the Pack stand at points all over the room; no Cub should be able to touch the nearest Cub to him. Acesta este un joc simplu de a reda i una n care fiecare copil prost crescut poate carier de descurcre mpotriva restul ambalajului. Exceptia unui copil prost crescut de la punctele Pack sta peste tot n camer; pui nu ar trebui s aib posibilitatea de a atinge cel mai apropiat s-l pui . The idea of the game is that the Cub by himself at the end of the room must run in and out of the other Cubs who try to catch him out by throwing the bean bag at him. Ideea de joc este c pui de el, la sfritul celui de-al camer trebuie s ruleze n i din alte Cubs care ncercai s-l prind de aruncare sac de fasole la el. The rest of the Pack must not move their feet and should try to get him out by passing the bean bag to each other rapidly. Restul de Pack nu trebuie s i picioare i ar trebui s ncercai s-l scoti de trecere de la fiecare sac de fasole alte rapid. When he is out the one who was skilful enough to touch him with the bean bag takes his place and tries to dodge the shots of the rest of the Pack. Cnd el este cel care a fost suficient de abil s-l atingi cu sac de fasole ia locul lui i ncearc s se eschiva de focuri de restul ambalajului.

50. Steps 50. Pai

Players take up any position, standing on the floor of the clubroom. Playere accesul la orice poziie, n picioare pe podea de clubroom. One player is blindfolded, and his object is to touch any player who would then become IT. Un juctor este legat la ochi, i obiectul su este de a atinge orice jucator care ar urma apoi s devin IT. Players may take a total of three steps only, in any direction, backwards, forwards, or sideways, to dodge the blindfolded player. Juctorii pot lua un total de numai trei pai, n orice direcie, pe spate, nainte, sau lateral, pentru a se eschiva de player legat la ochi.

When a player takes a first step he places one hand on his hip. Atunci cnd un juctor are un prim pas a locurilor de o parte pe old. After the second step he places his other hand on his other hip. Dup cel de-al doilea pas a lui locuri de alt parte, pe alte old. After the third step he folds his arms. This enables every player to see at what stage the others are. Dup cel de-al treilea pas a lui ori de arme. Aceasta permite de fiecare jucator pentru a vedea n ce etap de alii sunt.

After a player is touched all players are allowed their full ration of three steps again. Dup un jucator este atins toate juctori sunt permise lor complet raie de trei pai din nou.

51. Story Game 51. Povestea jocului

With the Sixes in file, each Cub takes the name of an animal, etc., according to the story to be told. Akela begins to tell it. Cu Sixes n fiier, fiecare copil prost crescut ia numele de un animal, etc, n funcie de text pentru a fi spus. Akela ncepe s-i spun asta. Each time an animal, etc., is mentioned, the Cub bearing that name leaves his Six, runs round a mark and returns to his place in the Six. De fiecare dat cnd un animal, etc, este de menionat, c pui purtnd numele lui Sase frunze, se execut un marcaj rotund i se ntoarce la locul su n cele ase. Many variations may be made with such a story as here follows, according to Akelas ingenuity. Mai multe variante se poate face cu o astfel de poveste ca aici urmeaz, n funcie de Akela de ingeniozitate.

Man lived in tent in Indian jungle, made himself happy with his horse and dog and cow Daisy. Omul a locuit n cort indian n jungl, el a fcut fericit cu calul lui de cine i de vac i Daisy. Tribes round friendly. Tribes rotund prietenos. One night native bearer reported cow lost, and man-eating tiger seen in neighbourhood down by river. ntr-o noapte nativ raportate la purttor pierdut vac, i omul-tigru mananca vzut n vecintate de ru. He dressed, took his gun, bridled horse, whistled to the dog, which ran yapping at his heels. El a mbrcat, a luat arma lui, bridled de cal, whistled la cine, care a fugit de la scheunat lui tocuri.

As they progressed the man began to be much bothered by a mosquito which buzzed around his nose. Dup cum au evoluat omul a nceput s fie deranjat de mult de un nar care buzzed n jurul nasului. Ah-ha, he thought, this means water is near. "Ah-ha," a crezut ", aceasta nseamn ap este aproape. A mosquito always gets tiresome near a river. So he whipped up his horse and the procession went on, hot and rather weary but looking out for tracks of the tiger. Suddenly the man dismounted, having spotted two trails, that of the man-eater and that of a cow. Those of the latter were deep and rather uneven. Un nar devine plictisitor mereu aproape de un ru. "Deci, a suscitat lui de cal i a plecat n procesiune, cald i obosit, dar mai degrab grij de piste de tigru. Dismounted Dintr-o data de om, ulterior identificrii dou trasee, ca de la brbat - mnctor i de faptul c o vac. Cei din urm au fost destul de profund i uniform. Poor old Daisy has gone slow and lame here; by now shes probably forming part of the tigers inside. "Saracul vechi Daisy a plecat de lent i neconvingtor aici; de acum, ea e, probabil, care fac parte din tigru de dinuntru."

At this point the mosquito gave him a jab on the nose, and made him so angry he never noticed the dogs hackles had gone up, and he was growling furiously. n acest punct de nar i-a dat o lovitur n nas, i-l face att de suprat c nu a observat la cine hackles nu a mers, si el a fost growling furios. They had come to a little clearing by the side of the river, and there, swaying to and fro and done to the world, was Daisy the cow. The man, however, lost no time in unslinging his gun, and mosquito bite all forgotten, he flung the reins of his horse to his dog, which caught them in his teeth. Au avut un pic de vin la compensare de ctre parte i de alta a rului, i de acolo, swaying ncoace i ncolo i de fcut pentru a lume, a fost Daisy de vac. Omul, cu toate acestea, nu au pierdut timp n unslinging lui arma, muctur de nar i toate uitat , he flung the reins of his horse to his dog, which caught them in his teeth.

Silent they stood, when a rustle was heard in the undergrowth, and there to the left was a wicked pair of eyes in a great head the tiger ! Not a second to spare. Silent au fost, atunci cnd a fost auzit un murmur n lstar, i de acolo la stnga a fost o pereche de ochi ri ntr-o mare de capete - de tigru! Nu lipsi de la un al doilea. As it drew itself together, the rifle was flung to the mans shoulder, and the shot rang out as the great man-eater sprang into midair. Dup cum a atras n sine mpreun, de puc a fost flung la om de umr, i a mpucat sunat ca de-mare om mnctor sprang n cer i pmnt. With a ghastly scream, half-snarl and half-roar, the great brute fell dead within a yard of his prey. Cu un ipt groaznic, jumtate-mri i jumtate de hohote, de mare brut a sczut de mori n termen de o curte a lui prad. The man shouldered his gun, swung himself on to his horse, whistled to his dog, leading Daisy the cow, quite forgetting his mosquito bite, proceeded home, where the tigers hide now makes a most imposing rug. Omul shouldered arma lui, pe el nsui pentru a swung calul, whistled de a lui de cine, ducnd, astfel, Daisy de vac, destul de a uita sa muctur de nar, a procedat acas, n cazul n care tigru a ascunde acum cel mai de impunere a face un covor.

Note. Sixer =man; No.2 =horse; No.3 =dog; No.4 =cow; No.5 =tiger; and No.6 =mosquito. Not. - Sixer = om; nr.2 = cal; nr.3 = cine; Nr.4 = vac; No.5 = tigru; i No.6 = nar.

52. Swatting Bluebottles 52. Swatting Bluebottles

Cubs in circle with Mowgli in the centre. Cubs n cerc cu Mowgli n centru. Mowgli waves them round to the right and they skip round singing Mowgli went into the jungle, the jungle, etc. and what did Mowgli see? When they stop and turn inwards Mowgli calls out Frogs! The Cubs then hop like frogs outside the circle. Mowgli valuri le rotund i dreptul de a sri peste ele rotund cntnd "Mowgli a intrat n jungl, n jungl, etc i ce a fcut-Mowgli vezi?" Cnd se ntoarce spre interior i opri Mowgli solicit, n "Frogs!" Cubs de hamei, apoi ca de broasc n afara cercului. At Mowglis whistle they hurry back and skip round again, singing. Then Mowgli cries Crabs! The Cubs then go down on hands and toes and crawl sideways away from the circle. La fluierul lui Mowgli au grab napoi i s trecei din nou tur de scrutin, cntnd. Apoi Mowgli plinge "crabi!" The Cubs apoi du-te jos de pe degetele de la picioare i de mini i de accesare cu crawlere lateral departe de cerc. The third time Mowgli cries, Tortoises! and the Cubs crawl away slowly with hands turned inwards, every now and then closing up and keeping still as though drawing into their shells. Cel de-al treilea timp Mowgli plinge, "Tortoises!" i de Cubs departe de accesare cu crawlere a transformat ncet, cu minile spre interior, de fiecare acum i apoi de nchidere n sus i n pstrarea n continuare, dei n desenul lor de shell.

When back in the circle again, Mowgli holds up four fingers, to remind them that this is the fourth time, and the singing changes to What did Mowgli do? After an appreciable pause Mowgli shouts Swatted bluebottles! He then runs after the Cubs trying to touch them with a rolled-up newspaper. Cnd napoi n cerc din nou, Mowgli deine pn patru degete, pentru a le reaminti c aceasta este cea de-a patra oar, cntndu-i schimb n "Ce-Mowgli fac?" Dup o pauz apreciabil Mowgli strigand "Swatted bluebottles!" El apoi se execut dup Cubs de ncercarea de a le atinge, cu o laminate-te ziar. Any Cub swatted runs to the side of the room and stays there until there is a complete line of swatted bluebottles. Orice copil prost crescut "swatted" se execut la partea de camer i rmne acolo pn cnd exist o linie complet de swatted bluebottles.

53. Threading the Needle 53. Threading acul

Cubs in Sixes join hands and hold them up like arches. Cubs n Sixes de mn i inei-le ca arcuri. Akela holds up fingers to indicate a number, eg two fingers means that the Sixer has to lead the way through the second arch. Akela deine pn degete pentru a indica un numr, de exemplu, dou degete nseamn c a Sixer modul de a conduce prin cel de-al doilea arc. Cubs must keep hold of hands and follow Sixer through arch. Cubs trebuie s inei de mini i urmai Sixer prin arc.

54. Semafoare

Cubs in one large circle represent traffic; Akela in centre is traffic signal. Cubs ntr-un cerc mare de trafic reprezint; Akela n centru este de trafic de semnal. When arm is held up straight, GREEN, and Cubs all run. Cnd este deinut pn braul drept, verde, i toate rula Cubs. When at right angles, AMBER, and Cubs stop. Cnd n unghiuri drepte, Amber, i Cubs opri. When down at side, RED, all sit. Cnd n jos, la reacii, rosu, toate stau.

Last Cub seen moving is out or loses a point. Ultima pui este de vzut n micare sau pierde un punct.

55. Train to the Stars 55. Trenul de Stele

A train is built in the middle of the den from chairs or forms. Un tren este construit n mijlocul de cotlon de la scaune sau forme. Some seats have 1st on them and some have 3rd. Not enough seats for everybody would make it more realistic! Unele locuri au "1" i de pe unele le-au "3a." Nu este suficient de locuri pentru toat lumea ar face mult mai realist! Barriers are put up, with Sixers in charge to clip the tickets. Barierele sunt puse, n Sixers cu taxa la clipul de bilete. Tickets can be issued by Old Wolves. Biletele pot fi eliberate de ctre veche lupii. These are different coloured slips of paper, and each one has on it the name of the station where Cub must get out. Acestea sunt diferite de culoare slip de hrtie, i fiecare dintre ele are pe ea numele de "staie de" copil prost crescut n cazul n care trebuie s iei. Some will be marked 1st and some 3rd. Stations to be arranged beforehand, according to needs of the Pack, ie Skipping, Hopping, Compass, Rules of Health, etc. Unele va fi marcat cu "1" i unele "3a." Statii de a fi aranjate n prealabil, n funcie de nevoile de Pack, i anume, "Sar peste", "sltre", "Compass", "Regulamentul de Sntate", etc

When all the Cubs are in the train, some, of course, strap-hanging, the guard blows his whistle and they pretend they are moving until the porter calls out: Alight here for Skipping! when the train stops, and all concerned get out and are met by an Old Wolf with a skipping rope! Cnd toate Cubs sunt n tren, unii, desigur, curea-agat, de paz i de lovituri de fluier sa le pretind c sunt n micare, pn la portar apeluri afar: "cdea aici pentru Sar!" n cazul n care trenul oprete, i toate n cauz iei i sunt ndeplinite de o veche Wolf cu o coard pentru srit!

The rest travel on until the porter calls another station. Restul de cltorie pe portar, pn la o alt staie de apeluri. If Akela is single-handed, or with only one helper, the number of stations must, of course, be modified, with Sixers in charge at some of the stations. Proper spaces should be allocated for the different activities, and dont forget to return home again by the 5.30. Dac Akela este singur bagaj, sau cu un singur ajutor, numrul de staii trebuie, bineneles, s fie modificat, cu Sixers responsabili la unele dintre "staii". Spaiile propriu-zis ar trebui s fie alocate pentru diferite "activiti", i nu uitai s se ntoarc acas din nou de 5.30. Cubs get back into the train in the reverse order to that in which they got out, and when they all arrive home they must pass through the barriers once more and give up their tickets. Cubs ajunge napoi n tren n ordinea invers a celei n care au iesit, i atunci cnd ajunge acas toate acestea trebuie s treac prin mai multe bariere i o dat renune la bilete.

56. Travellers Trunk 56. Cltorului Cufrul

One Cub goes out of the room. Un cel iese din camer. The rest take the name of something one takes on a holiday bathing-suit, spade, book, stockings, etc. The Cub outside comes back and says he wants to fill his trunk, and that he wants something beginning with the letter P. If there are any Cubs who have chosen to be something with P they step forward and the player with the trunk has to guess what they are. Restul ia numele de ceva ia pe o vacanta - de baie-costum, sap, de carte, ciorapi, etc novice n afara vine napoi i a spus ca vrea sa umple portbagajul lui, i c vrea ceva care incepe cu litera P. Dac exist orice Cubs care au ales s fie ceva cu P au pas nainte i cu jucatorul de la portbagaj a ghici ce sunt. He has only one guess for each, and if he is wrong the Cub representing that object sits down; if he is right the Cub joins the traveller. El are doar o ghicesc, pentru fiecare, i dac el este n neregul lupuor reprezentnd obiect care st n jos; dac este dreptul de a deveni parte a pui de voiajor.

A traveller should only be allowed six letters, another Cub then taking his turn. Un cltor ar trebui s fie permis numai ase litere, un alt copil prost crescut apoi de a transforma. In a very small Pack each traveller may be allowed to go through the alphabet until all players are either with him or sitting down. ntr-un foarte mic Pachet de fiecare cltor poate fi lsat s trecem prin toate alfabetului pn la juctori sunt fie cu el de zi sau n jos. The traveller with the greatest number of things in his trunk wins. De cltor cu cel mai mare numr de "lucruri in portbagaj" victorii.

57. Trip to Town 57. Trip to Town

Any number of Cubs can go with Akela. Orice numr de Cubs poate merge cu Akela. He or she describes what is happening and all supply suitable actions. El sau ea descrie ceea ce se ntmpl i toate aciunile adecvate de aprovizionare.

They go by bus and Akela collects the fares real ones if subs, are not yet paid. Ei merg cu autobuzul i Akela colecteaz de tarife - dac Subs cele reale, nu sunt nc pltite. Tickets are imaginary, but Cubs are asked to memorise the numbers on them, in case they are lost. Biletele sunt imaginar, dar Cubs se cere s memorai de numere de pe acestea, n cazul n care acestea sunt pierdute. An old woman boards the bus and stands for lack of a seat. Un vechi femeie panouri de autobuz i de la lipsa de un loc. (These characters may be played by Baloo.) The Cubs are expected to take appropriate action, in the pauses of the narrative. (Aceste caractere poate fi jucat de Baloo.) Cubs sunt de ateptat s ia msurile corespunztoare, n pauzelor de naraiune. Akela mentions a town or suburb through which they are passing. Akela menioneaz un ora sau suburbie prin care se trece. Arrived in London, the Pack has to cross a main road crowded with traffic. A sosit de la Londra, a ambalajului pentru a traversa o strada principala cu trafic aglomerat. . . . . . . A blind man also wants to cross. Un om orb, de asemenea, dorete s traverseze. .. .. . . Safely on the other side, a woman with a laden shopping bag drops one of her parcels. . . . . . . They go to see Big Ben (any clock) and note the time. Ei merg pentru a vedea Big Ben (orice ceas) i nota de timp. ... ... They go into the Park to listen to the band, but are only just in time to hear God Save the Queen. ... A man has lost his spectacles and is hunting for them. Se duc n parc pentru a asculta trupa, dar sunt doar tocmai la timp pentru a auzi "Dumnezeu Salvai Regina". ... Un om a pierdut ochelarii lui de vntoare i este pentru ei. . . . . . . When they are found, he offers the finder sixpence. Atunci cnd ele sunt gsite, el ofer de cutare de sixpence. . . . . . . On the way back to the bus station they see a man with a fleur-de-lis button-hole badge. In drum spre staia de autobuz care le vezi un om cu o Fleur-de-Lis-buton gaura insigna. . . . . . . They cross some more roads, and are tempted to step out behind a stationary bus. Ei cruce unele mai multe drumuri, i sunt tentai s iei n spatele unui autobuz n staionare. At the bus station they have to remember what towns they came through, in order to be sure of the right bus, and also the number of each ticket. La staia de autobuz pe care trebuie s le amintesc de ce au venit prin orase, pentru a fi sigur de dreptul de autobuz, i, de asemenea, numrul de fiecare bilet. Lots of other incidents may occur, some for fun, some for observation and the practice of good turns. Multe alte incidente pot s apar, unele pentru a te distra, pentru unii de observare i de bun practic se transform.

58. Watch Colours 58. Urmrii Culori

Get a dozen thick postcards, and a packet of assorted sheets of coloured paper with gummed backs. Ia-o duzina de grosime de cri potale, i un pachet de asortate foi de hrtie colorat cu gumat susine. Cut the sheets to the size of the postcards, and stick them on using a different colour for each card. Taie de foi la dimensiunea de cri potale, i le lipi pe folosind o alt culoare pentru fiecare carte. Then turn the cards over and stick on a second set, taking care that no one card has the same colour on both sides. Apoi transforma-i scoate n peste cartele pe un al doilea set, avnd grij ca nimeni nu are carte de culoarea de pe ambele pri. You are now ready for the game. Acum suntei gata de joc. Stand the cards up in a row against a wall or a ledge, and give the Cubs a period of time to memorise the order of the colours. Stand de cri de pn la rnd fa de un perete sau o bordur, i de a da Cubs o perioad de timp s memorai ordinea de culori. The Cubs then cover their eyes with their caps no peeping and you quickly turn over two or three cards and so expose the colours on the other side eyes open and let the Cubs say which cards have been turned in order please no shouting out of turn. Cubs de apoi i acopere ochii lor cu majuscule - nu peeping - i tu repede ntoarce peste dou sau trei cri de i de a expune att de culori, pe de alt parte - deschis ochii i s spun Cubs de carduri de care s-au transformat - n scopul v rugm s v - nu strigand din rndul. If that is too easy then place the cards on a table in some form of design, take a mental note, close eyes, you alter the design and turn cards eyes open and arrange the cards as they were, but be sure YOU have not forgotten the original order. Dac c este prea uor atunci loc de carduri de pe o mas ntr-o form de proiectare, s ia o not mintal, nchide ochii, ai modifica aspectul i ntoarce carduri - deschis ochii i aranja crile de cum au fost, dar asigurai-v c nu ai original pentru a uitat.

59. Water Truce 59. Apelor armistiiu

Two parallel lines, about six feet apart, are marked on the floor. Dou linii paralele, aproximativ ase metri n afar, sunt marcate pe podea. Akela stands in stream at one end, and Bagheera, with a torch, at the other. Akela sta n "flux" la un capt, i Bagheera, cu o lanterna, de la celelalte. Half Cubs are on one bank, rest on other; they are the jungle animals coming down to drink; each Cub can act the part of an animal, howling, etc. The game begins by Akela saying: Jumtate Cubs sunt pe de o banc, restul de pe alte; jungl n care sunt animale care vin n jos pentru a bea; fiecare pui poate aciona n parte de un animal, care url, etc Jocul ncepe prin a spune Akela:

The pools are shrunk, the streams are dry, "Cocovit de bazine sunt, de fluxuri sunt uscate,

And we be playmates, thou and I, Si ne-am fi playmates, mii i eu,

Till yonder cloud Good Hunting! Pina la nor de colo - Bun de vanatoare! loose - Liber

The rain that breaks our Water Truce. De ploaie care pauzele noastre de ap armistitiu. "

The Cubs can drink safely as long as the sun (torch) shines, but as soon as the clouds cover it (torch off), the rains have come, and the truce is over. The Cubs pot bea n condiii de siguran att timp ct Duminica (torta) straluceste, dar ct mai curnd nori, acoper-l (de pe torta), de ploile au venit, precum i de repaus este de peste. Cubs must then run to their corners before Akela catches them. Cubs apoi trebuie s ruleze pentru a colturi lor nainte de Akela capturile lor. The game can be fast and furious as torch is switched on and off. Jocul se poate de repede i furios ca lanterna este pornit i de jos. If the torch comes on while a Cub is being caught, he can shout, Water truce! and be released. Dac torta vine de pe un copil prost crescut n timp ce este n curs de prins, el poate striga, "Apa armistiiu!" i se elibereaz.

60. Witch Doctors 60. Witch Medici

About every fourth Cub is chosen as witch doctor. Despre fiecare patrulea copil prost crescut este ales ca doctor de vrajitoare. These run about putting spells on all the Cubs they can by touching them. Aceste rula despre punerea vrji pe toate Cubs care le pot atinge de ei. When bewitched a Cub stands transfixed and still, till spell has been taken off by being touched by free Cub. Cnd vrjit un cel standuri transfixed i nc, pn n vraja a fost luat de jos fiind atins de ctre cel liber. Thus there is a race between witch doctors and others. Astfel, exist o curs ntre medicii care i alii. A time-limit should be fixed, and if all are not bewitched in that time, witch doctors are deemed to have lost. Distinguish witch doctors from others by scarf round arm. Un termen-limit trebuie s fie stabilit, i dac nu sunt toate c, n timp fermecat, care medicii sunt considerate a fi pierdut. Distinge de altele doctorilor de vrajitoare de earf de mana rundei.

CHAPTER II CAPITOLUL II

Circle Games Cercul Jocuri

61. Act with Me 61. Actul cu Mine

LAYERS in circle round leader act with him a series of actions typifying a well-known scene. Straturi n cerc rotund lider act cu el o serie de aciuni caracterizator o binecunoscuta scena.

Eg, Day in camp; Fire, fire; Meeting night; Going to the pictures, etc. De exemplu, n Ziua de tabara; Foc, foc; Sedintei de noapte; Mergi la poze, etc

62. Bag Circle 62. Geanta Circle

The Pack is in a circle and numbered off in, say, fives. Ambalajului este ntr-un cerc i numerotate de jos n, s zicem, de cinci. A bean bag is placed in the centre of the circle. Un sac de fasole este plasat n centrul de cerc. Akela calls a number. Akela solicit un numr. All Cubs bearing that number run right round the outside of the circle until they come to their own gap, through which they may dart to seize the bag. Toate Cubs care poart numrul rotund dreptul de a fugi din afara cercului pn cnd acestea ajung la propriile lor decalaj, prin care acestea pot micare rapid de a sesiza geanta.

63. Basket Game 63. Cosul de jocuri

This is a quiet game played as the Cubs sit in a circle. Aceasta este o linite ca jocul jucat de Cubs stau n cerc. Akela puts in a basket as many articles as there are players a varied assortment such as hair brush, trowel, spectacles, piece of lump sugar, torch, and so on. Akela pune ntr-un co de ct mai multe articole ca acolo sunt jucatori - un sortiment variat, cum ar fi perie de pr, mistrie, spectacole, a cucui bucat de zahr, lanterna, i aa mai departe. The basket is placed on a chair at some distance. De co este plasat pe un scaun la o oarecare distan. Each Cub goes in turn and draws out an article without letting the Pack see. Fiecare copil prost crescut, n schimb, se duce i atrage afar lsndu-un articol, fr a vedea Pack. (A paper carrier could be placed to receive each article as it is withdrawn and noted.) The first Cub doing so then starts a story, bringing in the name of the article as unobtrusively as possible. (O hrtie de transport ar putea fi introduse pentru a primi fiecare articol ca aceasta este retras i a observat.) Primul copil prost crescut de a face acest lucru, atunci ncepe o poveste, aducnd n numele din articol ca unobtrusively posibil. The pack may guess what it is when the Cub ends his first instalment of the story. Cele mai de ambalaj ghici ce este n momentul de pui se termin prima tran a lui poveste. The next Cub then continues it after withdrawing another article, and so on till all are used. A doua-l pui apoi continu dup retragerea de un alt articol, i aa mai departe pn la toate sunt folosite.

64. Bear Chase 64. Bear Chase

Large circle with one Cub, the bear, in centre who calls out number. Mare cerc cu un singur copil prost crescut, de urs, n centru, care solicit, n numr. All walk round that number of footsteps to the bear counting aloud, sometimes slow, sometimes fast. Toate plimbare rotund c numrul de la poart paii de numrare cu voce tare, uneori lent, uneori, rapid. On reaching number all run to den at other end. Pe ajunge la numrul de toate pentru a rula den la cellalt capt. bear tries to catch one player, who if caught joins bear in circle. urs Incearca sa prind un juctor, n cazul n care se altur urs prins n cerc.

65. Brothers 65. Brothers

The Pack is in two equal circles, one inside the other. Ambalajului este egal n dou cercuri, una n interiorul celeilalte. Players pair off, one outside with one inside. Juctorii de pe pereche, unul cu unul din afara in interior. Each pah- is known as brothers. Fiecare ptiu-este cunoscut ca frai. The inside circle faces left, the outside right. n interiorul cercului se confrunt cu stnga, de dreptul de afara. At Go! all run round until signal, then break away and find brother. La "Du-te!" Toate rula pn la runda semnalul, apoi pauza si sa-i gasesc fratele. As brothers find each other they join hands and sit down. Ca de fiecare frai gsi alte ele de mn i stai jos. Last down makes a change in uniform. Ultima jos face o schimbare n uniform. Continue till someone makes three changes. Continua pn la ora trei cineva a face modificri.

66. Castle and Tunnel 66. Castelul i Tunel

Cubs form two concentric circles; each Cub of outer circle has his partner. Cubs formularul de dou cercuri concentrice; fiecare copil prost crescut de cutia de cerc a lui partener. In the centre of the circles are some curtain rings (or other suitable objects) one less than the number of Cubs of outer circle. n centrul de cercurile sunt perdea nite inele (adecvate sau alte obiecte) unul mai mic dect numrul de Cubs de cutia de cerc. On the word Go! each Cub of the outer circle has to run around once and then to dive between the legs of his partner and take one ring. He must then jump on his partners back holding it above his head. Pe de cuvntul "Du-te!" Fiecare copil prost crescut de la cutia de cerc in jurul a rula o dat i apoi de a se arunca cu capul ntre picioare de partenerul su i ia un "inel". El trebuie atunci s sari pe partener sa-a intors-o exploata ie de mai sus capul lui . The Cub that does not get a ring leaves the game. The two circles may then change places, and the game carries on as before with one less ring each time in the centre. De pui, care nu primesc un "inel" iese din joc. Cele doua cercuri poate apoi schimbare de locuri, i jocul desfoar ca nainte cu unul mai puin "inel" de fiecare dat, n centru.

67. Cat and Mouse Variations 67. Cat Variaii i Mouse

1) The Marked Gap. Three of the gaps are marked by players holding up a scarf between them. The mouse may go through any gap, but cat may only go through gaps so marked. 1) marcate Gap. Trei dintre golurile sunt marcate de ctre juctori care dein o earf ntre ele. Mouse-ul poate merge prin orice decalaj, dar poate numai pisic trece prin lacune att de marcat.

2) Two Mice. Two mice are inside the circle, one cat outside it. 2) Dou Mouse. oareci Dou sunt n interiorul cercului, o pisic n afara sa. The cat tries to get in but players prevent him by dropping arms and drawing close together. De pisic n Incearca sa-l mpiedic, dar jucatori de fixnd de arme i de desen aproape mpreun. If he gets in, mice may run out. Dac el devine n, se pot executa pe oareci. Cat must be allowed to run out after them. Cat trebuie s li se permit s rmn fr dup ei. They may take refuge by getting back in circle, and again cat is kept out. Ele pot lua de refugiu Noiuni de baz napoi n cerc, i, din nou, pisica este inut afar. If one of mice is caught, game starts again with new players as cat and mice. Dac unul din oareci este prins, jocul ncepe din nou cu noi jucatori ca blnurile de pisic i oareci.

3) Two Cats. Two concentric circles. 3) a dou pisici. Dou cercuri concentrice. Outer one has an opening. Cutie are o deschidere. The mouse is safe when in centre circle. Mouse-ul este n siguran atunci cnd n centrul de cerc. There are two cats outside. Exist dou pisici afara. Mouse must come out and try to cross line chalked on floor 4 or 5 paces away. Mouse-ul trebuie s iei i s ncercai s treac pe linie chalked etajul 4 sau 5 pai distan. He may come out anywhere he likes, between players. El poate veni de oriunde-i place, ntre juctori. Directly mouse gets on open space between outer circle and line, cats give chase. Direct de pe mouse-ul se deschide cutia de spaiu ntre cerc i de linie, pisicile urmri. They may only enter passage between circles if mouse has come outside; they must enter by opening, and not pass between players. Ele pot intra doar de trecere ntre cercurile dac mouse-ul a venit din afara; ele trebuie s introducei de deschidere, i nu trece ntre juctori. When mouse gets on open space one cat gives chase, the other entering passage to cut off mouses retreat to safe centre. Cnd mouse-ul se deschide pe o pisica, ofer spaiu urmri, de a introduce alte trecerea mouse-ul pentru a tiat retragerea de la centru n condiii de siguran. If mouse crosses line he has won and becomes cat and chooses his partner to be new cat, also new mouse. Dac mouse-ul trece linia de el i-a ctigat devine pisic i alege partenerul su de a fi noi pisic, de asemenea, noi mouse-ul. If cat catches mouse he has won and chooses two new cats and becomes mouse himself. Dac capturile pisica mouse-ul pe care le-a ctigat dou noi alege i de pisic i de nsui devine mouse-ul.

4) Cat, fly, and Robin. There are three players running. 4) Cat, zbura, i Robin. Exist trei juctori s fie difuzate. Robin chases fly, but must at same time run away from cat. Robin chases zbura, dar n acelai timp, trebuie s fugi de la pisica.

68. Catch the Balloon 68. Catch a Baloane

Players seated on floor in circle, numbered but not in sequence. Juctorii aezai n cerc pe podea, numerotate, dar nu n succesiune. Leader in centre holds a small balloon, and as he drops it he calls a number. The player with that number tries to catch the balloon before it touches the floor. Leader n centrul de ine un mic balon, ca i el picturi l-a zis un numr. Juctorul cu numrul care ncearc s se prinde balonul nainte de a se atinge de podea.

69. Catching the Stick 69. Prinderea Stick

Circle, or circles, facing inwards. Cercul, sau de cercuri, cu faa spre interior. A Cub stands in the centre supporting a short broomstick upright on the floor by resting the palm of his hand on the top of it. Un cel st n centrul de sprijin n poziie vertical un scurt coad de mtur pe podea de odihna de palmier din mna de pe partea de sus a-l. The Cubs in the circle are numbered. The Cubs n cerc sunt numerotate. The centre Cub suddenly removes his hand from the stick, calling a number as he does so. Centrul copil prost crescut brusc scoate mna de pe b, care cere un numr ca o face. This Cub must try to catch it before it falls to the floor. Acest copil prost crescut trebuie s ncercai s-l prind inainte de a se cade la podea. If he succeeds he goes into the centre to support the stick and the game proceeds as before, the other Cub taking over the vacant number. Dac el reuete a merge n centru pentru a sprijini i de a scoate n joc nainte ca venituri, de a lua alte novice, pe numr de vacante. If he fails, the middle boy again lets go of the stick, calling on another number. Dac el nu reuete, din nou la mijlocul baiat iti permite bul de du-te, apelnd la un alt numr. (The stick must not be held but merely balanced in an upright position by the palm of the hand being pressed upon the top of it.) (De b nu trebuie s fie echilibrat a avut loc, dar numai n poziie vertical de palmier din parte fiind presate la nceput de el.)

70. Circle Chase 70. Cercul Chase

Pack in large circle, counted off in fours, numbered 1 to 4. Pachet de mare n cerc, pe numrate n patru labe, numerotate de la 1 la 4. All players bearing number called step backhand run round circle trying to tag fellow in front. Toate juctori purtnd numrul numit rula pas rever rotund cerc ncercarea de a eticheta in fata colegilor. Runners tagged from behind are OUT. Runners etichetat din spate sunt OUT. When that four have been round, re-form circle and call another number. Cnd patru au fost rotunde, re-form cerc i un alt numr de apel.

71. Circle Football 71. Cercul de Fotbal

Cubs in circle bounce football to each other while Cub in centre tries to intercept. Cubs n cerc de fotbal pentru a sri n timp ce alte fiecare copil prost crescut, n centru ncearc s intercepteze. When he obtains the ball he has to throw it between the legs of one of the Cubs. Cnd a obine mingea, el trebuie s-l arunce ntre picioare de una din Cubs. When he has succeeded that boy has to take his place in the centre. Cnd el a reusit c biatul a de a lua locul lui n centru.

72. Come Along 72. Hai

All Pack but one in chalk circle with right arm stretched out. All Pack, dar una n cerc cu creta dreptul de braul ntins afar. Cub outside runs round and after a bit calls out Come along! and gets hold of an arm. Novice n afara rotund i se execut dup ce solicit un pic afara "Hai!" i se ine de un bra. This player joins on and runs round circle again then grabs someone and calls Come along! and so on until 6 or 8 are running. Acest juctor de aderarea la cerc rotund i se execut din nou atunci ia de cineva i solicit "Hai!" i aa mai departe pn la 6 sau 8 se execut. Then first runner calls out Home! when all dash to get in circle. Apoi primul alergator solicit, n "Acasa!" Atunci cnd toate val-vrtej de a intra in cerc. One left out is new runner. Unul la stnga la noi este de mecanic de locomotiv.

73. Crash 73. Crash

Players move round in a circle, and leader says, Sit down in (say) fives. All who do not get into a group of 5, sitting on the floor, fall out. Playere mutai ntr-un cerc rotund, lider i spune, "Stai jos n (s zicem) de cinci." Toate care nu intra ntr-un grup de 5, stnd pe podea, cada.

Variation. Leader tells a yarn, and whenever he mentions a number all sit down in groups of that number. De variante. - Leader spune o poveste de necrezut, el menioneaz i ori de cte ori un numr tot stai jos, n care numrul de grupuri.

74. Dodger 74. mecher

For a small Pack or several teams of 12 to 14 Cubs. Pentru un Pachet de mici sau de mai multe echipe de 12 pn la 14 Cubs.

Each group forms a circle joining hands and opening out to the full extent of their arms. Fiecare grup de forme, un cerc care unete minile i deschiderea complet a lor msur de arme. Players in each group are numbered. Juctori din fiecare grup sunt numerotate. No. 1 stands inside the circle while Nos. 2 and 3 stand outside it. No. 1 standuri in interiorul cercului in timp ce nr. 2 i 3 standul n afara sa. The object is for No. 1 to run round any player or players 3 times without being caught by either No. 2 or No. 3 before getting back into the circle. Obiectul este No. 1 pentru a rula orice player sau rotunde juctori de 3 ori, fr a fi prins, fie de ctre Nr 2 Nr 3 sau nainte de obinerea napoi n cerc. Count the number of successful dodgers at the end of the game. Contele de numrul de dodgers de succes la sfritul jocului. Nos. 2 and 3 must not enter the circle. Nr. 2 i 3 nu trebuie s intre n cerc. When No. 1 has either dodged or been caught he joins the circle, No. 2 goes into the circle and becomes the dodger, and No. 3 is joined outside the circle by No. 4, and so on till all have a turn as being either dodger or catcher. Cnd No. 1, fie a dodged sau de a deveni parte a fost prins de cerc, No. 2 merge n cerc i devine preot, i este asociat Nr. 3 n afara cercului de No. 4, i aa mai departe pn la toate au un schimb ca fiind fie preot sau capcan.

75. Dog in Manger 75. Dog n iesle

One Cub in middle of circle (4 paces across) protects a heap of stones or sticks of wood by kneeling over them. Un copil prost crescut n mijlocul de cerc (4 pai peste) protejeaz un morman de pietre sau tije din lemn de kneeling peste ele.

Three others try to steal them without being touched. Trei alii s ncercai s le fura, fr a fi atins. They start outside the circle and must retire when touched. Ele ncep n afara cercului i a atins atunci cnd trebuie s se pensioneze.

76. Dying Pigs 76. Mori Porcine

Players sitting in circle; at first signal each player inhales a deep breath, and at next signal lets it out with a long sustained whistle. Jucatori de zi n cerc; la primul semnal de fiecare juctor inhales o respiraie profund, i de la semnalul urmtor v permite-o cu un fluier lung susinut. As each player runs out of breath he lies down, dead. Ca de fiecare juctor se execut cu respiraia tiat el se afl n jos, mort. Last to die wins. Ultima victorii de a muri.

77. Five Clubs 77. Cinci Cluburi

The Pack forms as large a circle as possible. Pachet de forme ca un cerc de mare pe ct este posibil. One Cub in the centre has five Indian clubs, ninepins, or ginger-beer bottles, standing up on given points some distance away from each other. Un copil prost crescut in centrul are cinci indian cluburi, popic, sau ghimbir-sticle de bere, pn n picioare dat pe unele puncte de departe de la distan unul de cellalt. A football is thrown by the other players, is fast and as often as possible, to knock over the clubs. Un fotbal este aruncat de ctre ceilali juctori, este rapid i ct de des posibil, pentru a se lovi peste cluburi. The centre player tries to get all standing up again. Centrul juctor ncearc s-toate pn n picioare din nou. If he succeeds he has won, and can choose another to take his place. Dac el reuete el a castigat, i poate alege un alt s ia locul lui. In any case change the Cub in the centre after some chosen period. n orice caz schimba pui n centru, dup unele perioade de ales.

78. Fox and Rabbit 78. Fox i Rabbit

Materials: Two coloured bean bags. Materiale: Doi saci de fasole de culoare.

Formation: Parade circle. Formarea: Parada cerc.

Starter takes one bean bag (rabbit), which he sends on its way. Starter are una sac de fasole (de iepure), pe care-l trimite pe drum. A moment later he starts the other bean bag (fox). Un moment mai trziu, el pornete de alt pung de fasole (vulpe). It must catch the rabbit before the rabbit reaches the starting-point. Acesta trebuie s prind de iepure iepure nainte de a ajunge la punctul de pornire.

79. Grab the Ball 79. Prinde mingea

Cubs form circle in Sixes. Cubs forma Sixes n cerc. Each Six numbered. Fiecare Sase numerotate. Football in centre of circle. When a number is called, all Cubs of that number run round outside of circle, and when they reach their place again, run into centre. Fotbal n centru de cerc. Cnd un numr se numete, de Cubs toate c numrul rula rotund din afara cercului, i atunci cnd ajunge din nou la locul lor, fugi n centru. The first one picks up the football and tries to get it out of the circle through Ms own space. Primul dintre ele ridica din fotbal i ncearc s-l afara din cerc, prin dna propriul spaiu. The others are allowed to tackle and try and get the ball away from him.