GTA Mamaia

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8/20/2019 GTA Mamaia http://slidepdf.com/reader/full/gta-mamaia 1/5 _______________________________________________________________________ __ ___ __ __ ___ __ ___ __ _ | | /\ |\/| | | | \ | |\ | | | /\ | | | | \ | _ | |--| | | | | | | | | \ | |__ | |--| | | |- |-/ |__| | | | | | |__| |__| _|_ | \| ___| | | | |__ |__ |__ | \ ------------------------------------------------------------------------ ---------------------------------------- | Program Name: GTA Mod Installer | ---------------------------------------- | Program Version: v5.0 beta | ---------------------------------------- | Creator: cpmusick | ---------------------------------------- | Email Address: [email protected] | ---------------------------------------- | Website URL: http://www.gtavicehq.com | ---------------------------------------- ---------------------------------------- | Beta Information | ---------------------------------------- NOTE: This is a beta version of GMI (GTA Mod Installer). It does not contain all of the features that will be in the final version of 5.0. Also note that this beta does not support backups for GXT files. If you restore a backup (uninstall a mod), the GXT file will not be changed back. If you come across any errors, then please email me at [email protected]. Please explain what you did, when you got the error, and the error message (if there was one). I'll be sure to fix the error for the final version 5.0. ---------------------------------------- | What the Purpose of This Program? | ---------------------------------------- This program was created so that it would be a whole lot easier to install custom vehicles and mods into both GTA3 and GTA Vice City. ---------------------------------------- | What Are the Features? | ---------------------------------------- ---Install Mods Using Script Files-- -If a mod comes with a script file(s), then the mod will be installed automatically, according to the instructions in the script file. -Can have multiple script files, meaning if the mod can be installed to GTA3 and Vice City, there's a separate script for each game. -Can have uninstall scripts as well, which are used for automatically uninstalling the mod\vehicle. Though uninstall scripts are rare and generally not needed, now that there's backup support. -Ability to backup all files that are modified by a mod\vehicle (optional). You can also reinstall those files by using the mod installer and selecting

Transcript of GTA Mamaia

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_______________________________________________________________________ __ ___ __ __ ___ __ ___ __ _| | /\ |\/| | | | \ | |\ | | | /\ | | | | \| _ | |--| | | | | | | | | \ | |__ | |--| | | |- |-/|__| | | | | | |__| |__| _|_ | \| ___| | | | |__ |__ |__ | \------------------------------------------------------------------------

----------------------------------------| Program Name: GTA Mod Installer | ----------------------------------------| Program Version: v5.0 beta | ----------------------------------------| Creator: cpmusick | ----------------------------------------| Email Address: [email protected] | ----------------------------------------| Website URL: http://www.gtavicehq.com | ----------------------------------------

----------------------------------------| Beta Information | ----------------------------------------

NOTE: This is a beta version of GMI (GTA Mod Installer). It does notcontain all of the features that will be in the final version of 5.0.Also note that this beta does not support backups for GXT files. If yourestore a backup (uninstall a mod), the GXT file will not be changed back.

If you come across any errors, then please email me at [email protected] explain what you did, when you got the error, and the error message (ifthere was one). I'll be sure to fix the error for the final version 5.0.

----------------------------------------| What the Purpose of This Program? | ----------------------------------------

This program was created so that it would be a whole lot easier toinstall custom vehicles and mods into both GTA3 and GTA Vice City.

----------------------------------------| What Are the Features? | ----------------------------------------

---Install Mods Using Script Files--

-If a mod comes with a script file(s), then the mod will be installed automatically, according to the instructions in the script file.

-Can have multiple script files, meaning if the mod can be installed to GTA3 and Vice City, there's a separate script for each game.

-Can have uninstall scripts as well, which are used for automatically uninstalling the mod\vehicle. Though uninstall scripts are rare and generally not needed, now that there's backup support.

-Ability to backup all files that are modified by a mod\vehicle (optional). Youcan also reinstall those files by using the mod installer and selecting

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the backup dir. This is possible because the mod installer generates a scriptfor the backed up files.

-Quick and easy backup restoring. It shows a listing of backups found and lets you choose one to restore.

-----Install Vehicles-----

-Ability to automatically search for and install the DFF and TXD files for the custom vehicle.

-Automatically search for and insert any handling.cfg, carcols.dat, and default.ide info in the readme for that car.

-Allows the user to choose which car they want to replace. All files andnecessary handling lines will be renamed and adjusted accordingly.

-Can automatically convert GTA3 cars to Vice City and Vice City carsto GTA3, including all DFF\TXD files as well as the necessary handling lines.

This is all automatic, so no input is required from the user.

-Allow the installation of both GTA3 and GTA Vice City custom vehicles in one simple and easy to use program.

-Edits all necessary files automatically, including the handling.cfg, carcols.dat, default.ide, and IMG files.

-Support for editing GXT files, which means you can change the name of the car as it appears in the game.

-Automatically uses the original handling.cfg, default.ide, and carcols.dat info if either of those lines were not provided with the custom vehicle.

-ZIP and RAR file support. Just select the ZIP or RAR file you downloaded forthe car and it gets extracted and installed automatically.

-Automatic DMagic1 Wheel Mod detection and installation. If the mod is not installed, then the GMI can automatically install (or repair) it. No downloadrequired.

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Version 5.0 beta-GXT Support. You can now edit GXT files for custom car names, or any other text for other mods. NOTE: This beta does not backup edited GXT files.-New and much easier backup restoring. It displays a list of all backups in your GTA folder and lets you choose one to restore.-Improved automatic update. Now it automatically checks for updates every five days.

-Built-in DMagic1 Wheel Mod installation. If the user doesn't have it installed, GMI will install it automatically (no download required).-Ability to restart GMI automatically after installing a mod (for installing multiple mods).-GTA Mod Installer's version is now stored in scripts for mods. This ensures that the mod can't be installed with an older, incompatible version of GMI (startswith v5.0).-Detects if backup folder already exists. If so, the user is asked if they wantto overwrite the existing backup.-Optional ability to automatically remove a backup folder (and files) for a mod

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after restoring the backup.-Other miscellaneous improvements and bug fixes.

Version 4.1 Changes-Automatic DMagic1 Wheel Mod detection. If the mod is not installed and a vehicle requires the mod, it then tells the user where to download it.-Fixed the problem with the game freezing during loading when installing some vehicles, which means better handling.cfg, default.ide, and carcols.dat line inserting.-Files no longer have to be in the same directory as the script to be installed.-Physics line validator.-Ignores "comment" lines in text\config files, which begin with "#" or ";"-Fixed RAR support for mods with script files.-Better backup script generating.-Other various improvements, bug fixes, and changes.-Features in Scripter v2.0:

-Much better design and more user-friendly.-Ability to use a "virtual directory", which will put all the mod's fil

es (and script) there, so that they can be zipped easily all from one plac

e.-Better error detecting.-Other miscellaneous improvements.

Version 4.0 Changes-Ability to choose which car to replace.-Ability to automatically detect and convert GTA3 cars to Vice City and Vice City cars to GTA3.-Added support for RAR files.-Added automatic update feature.-New and better method for default.ide, handling.cfg, and carcols.dat line detecting, which is about 99% accurate.-Fixed bug with "Invalid Game Path" when it's actually valid.-Fixed problem with cars replacing the Greenwood and Line Runner.-Fixed problem with cars not changing for some people (making the necessary files to not be read-only).

-Fixed bug with it not remembering the Vice City game directory.-One-step installing when restoring a vehicle that was previously backed up.-Other miscellaneous bug fixes and improvements.

Version 3.0 Changes-Ability to backup all files that are modified by a mod (optional). You can also reinstall those filesby using the mod installer and selecting the backup dir. This is possible because the modinstaller generates a script for the backed up files.-Better directory validation-Ability to display the mod's name (if specified in script)-Ability to display a text file after installing any mod (if the creator specifi

es one in the script)-Improved\Fixed a few other things as well-Features in scripter v1.1:

-Fixed problem with the 100 character limit.-Added ablility to specify a name for the mod.-Added ability to specify a text file to be shown after user installs th

e mod.

Version 2.2 Changes-Fixed bugs installing Vice City cars, as well as inserting original

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handling lines for both GTA and Vice City.

Version 2.1 Changes-Fixed some bugs when using multiple script files.

Version 2.0 Changes-Added script support, which allows mods to be installed or uninstalled by following the directions in the script file(s).-It now sets all necessary files to NOT be Read-Only. This helps prevent problems when installing vehicles\mods.-Added support for inserting cutom-made colors to be added to the carcols.dat color

list (if the vehicle comes with that info).-Improved error detection for the handling.cfg, default.ide, and carcols.dat lines.

Version 1.2 Changes-Big bug fixes for some of the Vice City vehicle installations (due to some cars having a different name in the default.ide than the handling.cfg).-Zip file support. Automatically extracts the selected ZIP and installs the vehicle.

-Automatically inserts original default.ide, handling.cfg, and carcols.dat lines if either of them aren't provided with the custom vehicle. This helps prevent major errors.-Better vehicle database management and detection.-Install stops if the txd.img file is not found (for GTA3 cars). This keeps thecar's TXD file from being installed wrong.-When finished, it tells which car was replaced.-Improved error detection even more.

Version 1.1 Changes -DFF and TXD files are detected automatically and more accurately.

-No longer have to choose which car it replaces. It now detects thatautomatically. -Much Better error detection. If an error is found, it tells you why and

how to fix it. -Better handling.cfg, default.ide, and carcols.dat detection.

----------------------------------------| How Do I Use IT? | ----------------------------------------It's pretty self-explainatory. Just read the information on eachscreen, and it will be very simple to use. Some mods may

come with script files (installscript***.txt). If so, thenyou can choose the "Install a Mod" option to automatically install thatmod, which will use the instructions provided in the script.

----------------------------------------| What Will Be In Future Versions? | ----------------------------------------

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