Activitati Energizante La Ora de Limba Engleza

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  • 8/19/2019 Activitati Energizante La Ora de Limba Engleza

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    Activităţi energizante la ora de limba engleză

    Profesor Monica Borş, Liceul Tehnologic de Electronică şi Automatizări !aius "acob

    Arad

    #$%hat&s in a name' during this icebreaker , we are going to present ourselves through the

    letters in our name. We can use the letters to talk about past time activities, food, interests ,

    wishes and future plans. For example my name is MON!", M stands for Magic, #m a fan

    of $arry %otter#s books, O stands for Orange, my favourite fruit especially at !hristmas, N

    stands for nosy, #m a curious person, stands for taly, a place would like one day to visit,

    ! stands for cat, #m a cat lover and " stands for air, need air to breathe. &ou have to two to

    three minutes to think of what#s in your name and share with us.

     ($ The %al)ing'  during this energi'er you are given a series of commands. (o begin with

    two commands) walk and stop. Walk means walk in any direction you want within the circle

    and stop means stop. Okay* +eady*

    W"-, (O%, W"-, (O%, W"-, W"-/, (O%

     Now we switch commands) Walk means stop and stop means walk. Okay* +eady*

    W"-, (O%, W"-, (O%, W"-, (O%, W"- 

     Now we add two more commands) Name and !lap. When you hear Name you say your name

    out loud and when you hear !lap you clap once. (he other commands remain the same.

    +emember that walk means stop and stop means walk.

     N"M0, !"%, W"-, (O%, !"%, N"M0, W"- 

     Now we switch commands) name means you clap once and clap means you say your name

    out loud. +emember that walk means stop and stop means walk. Okay* +eady*

    !"%, N"M0, N"M0, !"%, !"%, (O%, W"-  Now we add another two commands) 1ance and /ump. When you hear 1ance you dance and

    when you hear /ump you 2ump. (he other commands remain the same.

    /3M%, 1"N!0, (O%, N"M0, !"%, /3M%, 1"N!0, W"- 

     Now we switch commands) 2ump means dance and dance means 2ump. (he other commands

    remain the same.

    W"-, (O%, !"%, N"M0, /3M%, (O%, 1"N!0, !"%, N"M0, W"-.

    *$ Toss and Tal)' during this activity we toss a ball on which there are written different types

    of 4uestions. (here are simple 4uestions like !hocolate or 5anilla and 4uestions with

    different levels of difficulty for example, f you were a movie star where would you live or 1escribe your family. (o add more fun there are also some instructions written on the ball,

    for example oink like a pig. We toss the ball to a person and the person who catches the ball

    has to answer the 4uestion on which his or her right thumb is. +eady*

    +$ Let&s $-reeze. For this energi'er we choose a topic. For example ports. 1uring this

    energi'er one participant suggests to play a sport using et#s play and he or she mimes the

    sport until the person on his or her right says Free'e. (hen the second person suggests

    another sport using et#s play and they start miming the sport together until the third person

    says Free'e and suggests another sport and so on.

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    .$ Peo/le to Peo/le$ n this energi'er the participants have to find a partner. (here are a

    series of commands that the pairs have to obey. When the participants hear the command

    %eople to %eople, they change partners. (he commands are)

    6"!- (O 6"!-, $"N1 (O $"N1

    %0O%0 (O %0O%0

    $O310+ (O $O310+, $"N1 (O $O310+ 

    %0O%0 (O %0O%0

    06OW (O 06OW, $% (O $%, -N00 (O -N00

    %0O%0 (O %0O%0

    FN70+ (O FN70+, FN70+ (O 06OW

    0$ To1n Musicians of Bremen. 1o you remember the story of the Musicians of 6remen* n

    the story four friend) a donkey, a dog, a cat and a rooster set off to 6remen to become

    musicians. 1o you remember how talented they were* 1o you think we can be better than

    them* (o be better than them we have to make music and this is what will do in this activity.

    We will make music using different sounds that we can make) snapping fingers, stamping

    feet, whoosh like the wind, meow like a cat and so on. 1uring this activity one participant

    makes a sound twice, then the participant standing on his or her right will repeat the sound

    twice and add his or her own sound twice. "nd so on until the last participant.

    2$ 3um/ing 3ac) . n this energi'er we make four moves) 2ump left, 2ump right, 2ump in,

     2ump out and three commands. (he first command is say what say and do what say)

    /3M% 0F(, /3M% 0F(, /3M% O3(, /3M% N, /3M% +7$(, /3M% 0F(

    (he second command is say the opposite of what say and do what say)

    /3M% +7$(, /3M% N, /3M% 0F(, /3M% +7$(, /3M% N, /3M% 0F(

    (he third command is say what say but do the opposite of what say)/3M% N, /3M% +7$(, /3M% N, /3M% N, /3M% +7$(, /3M% N

    4$ M5 friends and "$ n this icebreaker the participants have to present themselves through

    three things. (hree things they want their friends to know about them and three things they

    don#t want their friends to know about them. For example want my friends to know that

    like pi''a and that #m always in for a pi''a but don#t want my friends to know that #ve

    gained 8 kilos. want my friends to know that #m a dog lover and that love taking my dog

    for long walks in the park but don#t want my friends to know that #m a cat person and

    love staying in bed with my cat. want my friends to know that #m a fan of horror movies

     but don#t want my friends to know that #m afraid of the dark. &ou have to two to threeminutes.

    6$  7n1ra//ing 8ifts$  n this activity the participants have to present a gift to the person

    sitting on their right. (he gift should be a riddle that the other person has to guess it.

    %articipants can use mimes and gestures to wrap their gifts. For example my gift for you is

    something white, fluffy, with big ears and carrots lover.

    #9$ "n M5 Poc)et. n this closing activity the participants have to choose an activity they#ve

    en2oyed the most, put it in their pocket and go home with it. (he participants start choosing

    their activity from left to right.